[DiscordArchive] U added it to the scriptloader.cpp?
[DiscordArchive] U added it to the scriptloader.cpp?
Archived author: M'Dic • Posted: 2023-05-31T18:42:48.321000+00:00
Original source
And did the call and declaraction in the scriptloader
Archived author: M'Dic • Posted: 2023-05-31T18:42:51.997000+00:00
Original source
What did work?
Archived author: M'Dic • Posted: 2023-05-31T18:43:00.377000+00:00
Original source
And did u follow it in debugger mode?
Archived author: Averdrity • Posted: 2023-05-31T18:43:09.712000+00:00
Original source
yes
Archived author: Averdrity • Posted: 2023-05-31T18:43:13.719000+00:00
Original source
yes
Archived author: Averdrity • Posted: 2023-05-31T18:43:17.893000+00:00
Original source
nothing.
Archived author: Averdrity • Posted: 2023-05-31T18:44:17.218000+00:00
Original source
<@209317995057643521>
// This is where scripts' loading functions should be declared:
void AddSC_HardcoreModeScript();
// The name of this function should match:
// void Add${NameOfDirectory}Scripts()
void AddCustomScripts()
{
void AddSC_HardcoreModeScript();
}
This layout is in the script loader.
Archived author: M'Dic • Posted: 2023-05-31T18:46:42.958000+00:00
Original source
Did the sql ran and added the player?
Archived author: M'Dic • Posted: 2023-05-31T18:46:49.472000+00:00
Original source
Did the welcome message displayed?
Archived author: Averdrity • Posted: 2023-05-31T18:47:27.296000+00:00
Original source
No welcome message. nothing upon death and nothing added to the DB