[DiscordArchive] U added it to the scriptloader.cpp?
[DiscordArchive] U added it to the scriptloader.cpp?
Archived author: M'Dic • Posted: 2023-05-31T18:50:11.806000+00:00
Original source
Gotcha
Archived author: M'Dic • Posted: 2023-05-31T18:51:02.361000+00:00
Original source
Its hard to tell until u go over it in debugger mode
Archived author: M'Dic • Posted: 2023-05-31T18:52:01.672000+00:00
Original source
After u compile. Add your break ppints to each of the voids. Attach debugger to the world process after it is fully load then follow the breaks. The breaks will pause everything and u can click on step over to see which lines are executed or not
Archived author: Averdrity • Posted: 2023-05-31T18:53:19.323000+00:00
Original source
Will try!
Archived author: Averdrity • Posted: 2023-05-31T19:04:02.115000+00:00
Original source
Having trubble with this..
Archived author: Srzm • Posted: 2023-05-31T19:06:07.181000+00:00
Original source
https://community.trinitycore.org/topic/...-continue/
[Embed: Tutorial for debugging, crashlogs, edit and continue]
A lot of people have asked how to debug so I made this short guide on how to set up debugging.This guide only tells you how to actually set up debugging in TrinityCore on Windows and Linux. This will not explain the basics of debugging. You can google those or play around with the debugger to lea...
https://community.trinitycore.org/topic/...-continue/
Archived author: Srzm • Posted: 2023-05-31T19:06:16.735000+00:00
Original source
Try this guide for debugging.
Archived author: Srzm • Posted: 2023-05-31T19:06:43.804000+00:00
Original source
I started with it, it's perfect to get into debugging TC.
Archived author: Averdrity • Posted: 2023-05-31T19:08:21.216000+00:00
Original source
I set break points. I run the debug. Nothing shows.
Archived author: Averdrity • Posted: 2023-05-31T19:08:33.281000+00:00
Original source
Build started...
1>------ Build started: Project: revision_data.h, Configuration: Debug x64 ------
2>------ Build started: Project: scripts, Configuration: Debug x64 ------
2>hardcore.cpp
2>scripts.vcxproj -> D:\Project Aver\Trinity Core 3.3.5 - Source\build3\src\server\scripts\Debug\scripts.lib
3>------ Build started: Project: worldserver, Configuration: Debug x64 ------
3> Creating library D:/Project Aver/Trinity Core 3.3.5 - Source/build3/src/server/worldserver/Debug/worldserver.lib and object D:/Project Aver/Trinity Core 3.3.5 - Source/build3/src/server/worldserver/Debug/worldserver.exp
3>worldserver.vcxproj -> D:\Project Aver\Trinity Core 3.3.5 - Source\build3\bin\Debug\worldserver.exe
========== Build: 3 succeeded, 0 failed, 21 up-to-date, 0 skipped ==========