[DiscordArchive] static_cast<const Unit*>(this) are you sure that's correct ?
[DiscordArchive] static_cast<const Unit*>(this) are you sure that's correct ?
Archived author: CyberMist2 • Posted: 2023-01-24T21:03:29.142000+00:00
Original source
I can go back to lapto
Archived author: CyberMist2 • Posted: 2023-01-24T21:03:34.944000+00:00
Original source
Give me 1 moment pls
Archived author: CyberMist2 • Posted: 2023-01-24T21:05:14.483000+00:00
Original source
here I created a diff
fogofwarhealth.diff
Archived author: jackpoz • Posted: 2023-01-24T21:06:37.093000+00:00
Original source
well, are you returning IsFogOfWarVisibleHealth() true for the player itself ?
Archived author: jackpoz • Posted: 2023-01-24T21:06:47.111000+00:00
Original source
I don't think that's supposed to happen
Archived author: CyberMist2 • Posted: 2023-01-24T21:06:54.193000+00:00
Original source
Hmm
Archived author: jackpoz • Posted: 2023-01-24T21:07:33.780000+00:00
Original source
also
+ *data << uint32(value);
+ updateMask.SetBit(index);
+ fieldBuffer << m_uint32Values[index]
Archived author: jackpoz • Posted: 2023-01-24T21:07:44.335000+00:00
Original source
you are adding that data twice
Archived author: jackpoz • Posted: 2023-01-24T21:07:52.599000+00:00
Original source
as the existing code is adding it already
Archived author: CyberMist2 • Posted: 2023-01-24T21:08:13.013000+00:00
Original source
I tried that because I didn't know how that data is passed