Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] static_cast<const Unit*>(this) are you sure that's correct ?

[DiscordArchive] static_cast<const Unit*>(this) are you sure that's correct ?

[DiscordArchive] static_cast<const Unit*>(this) are you sure that's correct ?

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rektbyfaith
Administrator
0
01-24-2023, 09:03 PM
#11
Archived author: CyberMist2 • Posted: 2023-01-24T21:03:29.142000+00:00
Original source

I can go back to lapto
rektbyfaith
01-24-2023, 09:03 PM #11

Archived author: CyberMist2 • Posted: 2023-01-24T21:03:29.142000+00:00
Original source

I can go back to lapto

rektbyfaith
Administrator
0
01-24-2023, 09:03 PM
#12
Archived author: CyberMist2 • Posted: 2023-01-24T21:03:34.944000+00:00
Original source

Give me 1 moment pls
rektbyfaith
01-24-2023, 09:03 PM #12

Archived author: CyberMist2 • Posted: 2023-01-24T21:03:34.944000+00:00
Original source

Give me 1 moment pls

rektbyfaith
Administrator
0
01-24-2023, 09:05 PM
#13
Archived author: CyberMist2 • Posted: 2023-01-24T21:05:14.483000+00:00
Original source

here I created a diff
fogofwarhealth.diff
rektbyfaith
01-24-2023, 09:05 PM #13

Archived author: CyberMist2 • Posted: 2023-01-24T21:05:14.483000+00:00
Original source

here I created a diff
fogofwarhealth.diff

rektbyfaith
Administrator
0
01-24-2023, 09:06 PM
#14
Archived author: jackpoz • Posted: 2023-01-24T21:06:37.093000+00:00
Original source

well, are you returning IsFogOfWarVisibleHealth() true for the player itself ?
rektbyfaith
01-24-2023, 09:06 PM #14

Archived author: jackpoz • Posted: 2023-01-24T21:06:37.093000+00:00
Original source

well, are you returning IsFogOfWarVisibleHealth() true for the player itself ?

rektbyfaith
Administrator
0
01-24-2023, 09:06 PM
#15
Archived author: jackpoz • Posted: 2023-01-24T21:06:47.111000+00:00
Original source

I don't think that's supposed to happen
rektbyfaith
01-24-2023, 09:06 PM #15

Archived author: jackpoz • Posted: 2023-01-24T21:06:47.111000+00:00
Original source

I don't think that's supposed to happen

rektbyfaith
Administrator
0
01-24-2023, 09:06 PM
#16
Archived author: CyberMist2 • Posted: 2023-01-24T21:06:54.193000+00:00
Original source

Hmm
rektbyfaith
01-24-2023, 09:06 PM #16

Archived author: CyberMist2 • Posted: 2023-01-24T21:06:54.193000+00:00
Original source

Hmm

rektbyfaith
Administrator
0
01-24-2023, 09:07 PM
#17
Archived author: jackpoz • Posted: 2023-01-24T21:07:33.780000+00:00
Original source

also
+ *data << uint32(value);
+ updateMask.SetBit(index);
+ fieldBuffer << m_uint32Values[index]
rektbyfaith
01-24-2023, 09:07 PM #17

Archived author: jackpoz • Posted: 2023-01-24T21:07:33.780000+00:00
Original source

also
+ *data << uint32(value);
+ updateMask.SetBit(index);
+ fieldBuffer << m_uint32Values[index]

rektbyfaith
Administrator
0
01-24-2023, 09:07 PM
#18
Archived author: jackpoz • Posted: 2023-01-24T21:07:44.335000+00:00
Original source

you are adding that data twice
rektbyfaith
01-24-2023, 09:07 PM #18

Archived author: jackpoz • Posted: 2023-01-24T21:07:44.335000+00:00
Original source

you are adding that data twice

rektbyfaith
Administrator
0
01-24-2023, 09:07 PM
#19
Archived author: jackpoz • Posted: 2023-01-24T21:07:52.599000+00:00
Original source

as the existing code is adding it already
rektbyfaith
01-24-2023, 09:07 PM #19

Archived author: jackpoz • Posted: 2023-01-24T21:07:52.599000+00:00
Original source

as the existing code is adding it already

rektbyfaith
Administrator
0
01-24-2023, 09:08 PM
#20
Archived author: CyberMist2 • Posted: 2023-01-24T21:08:13.013000+00:00
Original source

I tried that because I didn't know how that data is passed
rektbyfaith
01-24-2023, 09:08 PM #20

Archived author: CyberMist2 • Posted: 2023-01-24T21:08:13.013000+00:00
Original source

I tried that because I didn't know how that data is passed

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