[DiscordArchive] I need to do that?
[DiscordArchive] I need to do that?
Archived author: Snowcraft • Posted: 2022-04-18T22:02:33.051000+00:00
Original source
?
Archived author: Tea • Posted: 2022-04-18T22:03:05.209000+00:00
Original source
<@787614711738138634> bad idea to add bounds check like that, it should be like on master branch, a hard ASSERT on startup (<https://github.com/TrinityCore/TrinityCore/blob/master/src/server/game/DataStores/DB2Stores.cpp#L1526-L1528>)
Archived author: <o> • Posted: 2022-04-18T22:05:18.445000+00:00
Original source
not if you want to allow a ridiculous amount of non-flightpath taxi nodes, then you can have a reasonable mask count and put the other ids above it
Archived author: <o> • Posted: 2022-04-18T22:05:36.200000+00:00
Original source
at least that's what i think the reasoning was, i don't really remember
Archived author: <o> • Posted: 2022-04-18T22:08:04.116000+00:00
Original source
our users largely don't touch the source, so we try to find a balance where they don't need to
Archived author: Snowcraft • Posted: 2022-04-18T22:09:13.323000+00:00
Original source
Well, I guess I should head back to building NPCs while the new compile cooks with that change in.
Archived author: Snowcraft • Posted: 2022-04-18T22:10:04.843000+00:00
Original source
Got just about every Bogpaddle NPC in, but I've not sorted Fuselight NPCs out yet, besides the Bruisers and Flight Master there.
Archived author: <o> • Posted: 2022-04-18T22:17:44.443000+00:00
Original source
regarding these "two fields", i think i was mixing it up with area exploration bits as i was fixing both at the same time, so can probably disregard this