Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] not that?

[DiscordArchive] not that?

[DiscordArchive] not that?

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rektbyfaith
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10-24-2021, 07:43 AM
#11
Archived author: <o> • Posted: 2021-10-24T07:43:39.087000+00:00
Original source

it sounds like you want to script a custom npc. For that, you can either use a core script (c++), SAI (smart scripts / smart ai / database scripts) or a scripting extension like eluna. They all do roughly the same thing in the end, just more or less difficult depending on what you're comfortable using
rektbyfaith
10-24-2021, 07:43 AM #11

Archived author: <o> • Posted: 2021-10-24T07:43:39.087000+00:00
Original source

it sounds like you want to script a custom npc. For that, you can either use a core script (c++), SAI (smart scripts / smart ai / database scripts) or a scripting extension like eluna. They all do roughly the same thing in the end, just more or less difficult depending on what you're comfortable using

rektbyfaith
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10-24-2021, 07:44 AM
#12
Archived author: Ultraviolet • Posted: 2021-10-24T07:44:08.196000+00:00
Original source

well which is more beginner friendly
rektbyfaith
10-24-2021, 07:44 AM #12

Archived author: Ultraviolet • Posted: 2021-10-24T07:44:08.196000+00:00
Original source

well which is more beginner friendly

rektbyfaith
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10-24-2021, 07:44 AM
#13
Archived author: Ultraviolet • Posted: 2021-10-24T07:44:09.111000+00:00
Original source

say
rektbyfaith
10-24-2021, 07:44 AM #13

Archived author: Ultraviolet • Posted: 2021-10-24T07:44:09.111000+00:00
Original source

say

rektbyfaith
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10-24-2021, 07:44 AM
#14
Archived author: Ultraviolet • Posted: 2021-10-24T07:44:26.356000+00:00
Original source

making an npc (thats not custom yet) cast like fireball or osmething
rektbyfaith
10-24-2021, 07:44 AM #14

Archived author: Ultraviolet • Posted: 2021-10-24T07:44:26.356000+00:00
Original source

making an npc (thats not custom yet) cast like fireball or osmething

rektbyfaith
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10-24-2021, 07:45 AM
#15
Archived author: <o> • Posted: 2021-10-24T07:45:49.441000+00:00
Original source

historically i'd say eluna, but it requires compiling a separate extension for trinitycore but I think they have a discord to ask for help.

However, I'm _not_ up to date with sai scripting so there might be an easy editor to do it today. That wow database editor might be able to, I don't know much about it
rektbyfaith
10-24-2021, 07:45 AM #15

Archived author: <o> • Posted: 2021-10-24T07:45:49.441000+00:00
Original source

historically i'd say eluna, but it requires compiling a separate extension for trinitycore but I think they have a discord to ask for help.

However, I'm _not_ up to date with sai scripting so there might be an easy editor to do it today. That wow database editor might be able to, I don't know much about it

rektbyfaith
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10-24-2021, 07:45 AM
#16
Archived author: Ultraviolet • Posted: 2021-10-24T07:45:50.076000+00:00
Original source

thank you btw (sorry i know these are probably stupid questions)
rektbyfaith
10-24-2021, 07:45 AM #16

Archived author: Ultraviolet • Posted: 2021-10-24T07:45:50.076000+00:00
Original source

thank you btw (sorry i know these are probably stupid questions)

rektbyfaith
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10-24-2021, 07:47 AM
#17
Archived author: <o> • Posted: 2021-10-24T07:47:47.934000+00:00
Original source

Not at all. wow servers are very complicated and it's not at all obvious what different tools are for or how to achieve something, especially when there's 3 different ways to do any one thing. Custom people tend to prefer scripting languages like lua because they're easier to understand, emulator people tend to prefer sai because it can be encoded in the same database as other game data
rektbyfaith
10-24-2021, 07:47 AM #17

Archived author: <o> • Posted: 2021-10-24T07:47:47.934000+00:00
Original source

Not at all. wow servers are very complicated and it's not at all obvious what different tools are for or how to achieve something, especially when there's 3 different ways to do any one thing. Custom people tend to prefer scripting languages like lua because they're easier to understand, emulator people tend to prefer sai because it can be encoded in the same database as other game data

rektbyfaith
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10-24-2021, 07:54 AM
#18
Archived author: Ultraviolet • Posted: 2021-10-24T07:54:00.666000+00:00
Original source


[Image: unknown.png?ex=690c5418&is=690b0298&hm=d...c87505c5c&]
rektbyfaith
10-24-2021, 07:54 AM #18

Archived author: Ultraviolet • Posted: 2021-10-24T07:54:00.666000+00:00
Original source


[Image: unknown.png?ex=690c5418&is=690b0298&hm=d...c87505c5c&]

rektbyfaith
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10-24-2021, 07:54 AM
#19
Archived author: Ultraviolet • Posted: 2021-10-24T07:54:03.582000+00:00
Original source

this one right?
rektbyfaith
10-24-2021, 07:54 AM #19

Archived author: Ultraviolet • Posted: 2021-10-24T07:54:03.582000+00:00
Original source

this one right?

rektbyfaith
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10-24-2021, 07:59 AM
#20
Archived author: <o> • Posted: 2021-10-24T07:59:39.787000+00:00
Original source

yeah, that one uses trinitycore. be sure to read their documentation on how to set it up, it's been a long while since I used eluna so I don't remember exactly what steps are involved, but you'll probably need to clone it in git with the `--recurse` flag because I think the engine itself is a submodule
rektbyfaith
10-24-2021, 07:59 AM #20

Archived author: <o> • Posted: 2021-10-24T07:59:39.787000+00:00
Original source

yeah, that one uses trinitycore. be sure to read their documentation on how to set it up, it's been a long while since I used eluna so I don't remember exactly what steps are involved, but you'll probably need to clone it in git with the `--recurse` flag because I think the engine itself is a submodule

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