Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] I have a theory a bit about the first one.. I wonder if the dynamic spawning meant that the fast des

[DiscordArchive] I have a theory a bit about the first one.. I wonder if the dynamic spawning meant that the fast des

[DiscordArchive] I have a theory a bit about the first one.. I wonder if the dynamic spawning meant that the fast des

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rektbyfaith
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06-18-2024, 05:34 PM
#1
Archived author: r00ty • Posted: 2024-06-18T17:34:41.944000+00:00
Original source

I have a theory a bit about the first one.. I wonder if the dynamic spawning meant that the fast despawn respawn of those called with triggeredfrom are the culprit?
rektbyfaith
06-18-2024, 05:34 PM #1

Archived author: r00ty • Posted: 2024-06-18T17:34:41.944000+00:00
Original source

I have a theory a bit about the first one.. I wonder if the dynamic spawning meant that the fast despawn respawn of those called with triggeredfrom are the culprit?

rektbyfaith
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06-18-2024, 05:39 PM
#2
Archived author: r00ty • Posted: 2024-06-18T17:39:40.804000+00:00
Original source

Maybe when I get time I'll bring it up to date, make the changes I wanted to make (allow pools to use spawn id in the case they don't need multi entry multi spot and a couple of other small things) and see if we cannot add it before the tools. Since it doesn't interfere with existing pooling. You migrate pools from the old to new system, and can do it one at a time if needed.

Time is the problem these days.
rektbyfaith
06-18-2024, 05:39 PM #2

Archived author: r00ty • Posted: 2024-06-18T17:39:40.804000+00:00
Original source

Maybe when I get time I'll bring it up to date, make the changes I wanted to make (allow pools to use spawn id in the case they don't need multi entry multi spot and a couple of other small things) and see if we cannot add it before the tools. Since it doesn't interfere with existing pooling. You migrate pools from the old to new system, and can do it one at a time if needed.

Time is the problem these days.

rektbyfaith
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06-18-2024, 05:46 PM
#3
Archived author: Northstrider • Posted: 2024-06-18T17:46:03.129000+00:00
Original source

time is a matter of will
rektbyfaith
06-18-2024, 05:46 PM #3

Archived author: Northstrider • Posted: 2024-06-18T17:46:03.129000+00:00
Original source

time is a matter of will

rektbyfaith
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06-18-2024, 05:46 PM
#4
Archived author: Northstrider • Posted: 2024-06-18T17:46:13.025000+00:00
Original source

if you want to do it, you'll find time for it
rektbyfaith
06-18-2024, 05:46 PM #4

Archived author: Northstrider • Posted: 2024-06-18T17:46:13.025000+00:00
Original source

if you want to do it, you'll find time for it

rektbyfaith
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06-18-2024, 05:48 PM
#5
Archived author: jackpoz • Posted: 2024-06-18T17:48:26.866000+00:00
Original source

I just know it was painful to have that broken and just as painful to have to learn these systems to fix it
rektbyfaith
06-18-2024, 05:48 PM #5

Archived author: jackpoz • Posted: 2024-06-18T17:48:26.866000+00:00
Original source

I just know it was painful to have that broken and just as painful to have to learn these systems to fix it

rektbyfaith
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06-18-2024, 05:54 PM
#6
Archived author: r00ty • Posted: 2024-06-18T17:54:28.389000+00:00
Original source

Yeah, I did look a lot into pooling. The original (10 years ago now) pooling stuff I made was within the current pooling code. But Shauron pointed out the guid stuff he did in master was applicable and it sent me down the long road of porting that to 3.3.5 and then doing the dynamic spawning stuff. Which was a prerequisite to make the map based pooling.

I mean it works as-is. I tested it at the time (all nodes in eversong), special creature and node zones, valgrind etc. Needs a bit of a rewrite because of some database changes. One of the reasons the last update is 3 years ago. It was more work than I had time to do to bring up to date.

Just it will ultimately need tooling to help convert pools/create them.
rektbyfaith
06-18-2024, 05:54 PM #6

Archived author: r00ty • Posted: 2024-06-18T17:54:28.389000+00:00
Original source

Yeah, I did look a lot into pooling. The original (10 years ago now) pooling stuff I made was within the current pooling code. But Shauron pointed out the guid stuff he did in master was applicable and it sent me down the long road of porting that to 3.3.5 and then doing the dynamic spawning stuff. Which was a prerequisite to make the map based pooling.

I mean it works as-is. I tested it at the time (all nodes in eversong), special creature and node zones, valgrind etc. Needs a bit of a rewrite because of some database changes. One of the reasons the last update is 3 years ago. It was more work than I had time to do to bring up to date.

Just it will ultimately need tooling to help convert pools/create them.

rektbyfaith
Administrator
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06-18-2024, 05:54 PM
#7
Archived author: r00ty • Posted: 2024-06-18T17:54:44.955000+00:00
Original source

The old pooling is, not really fun to work with I'd agree.
rektbyfaith
06-18-2024, 05:54 PM #7

Archived author: r00ty • Posted: 2024-06-18T17:54:44.955000+00:00
Original source

The old pooling is, not really fun to work with I'd agree.

rektbyfaith
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06-18-2024, 05:56 PM
#8
Archived author: jackpoz • Posted: 2024-06-18T17:56:31.117000+00:00
Original source

ASan is the new Valgrind btw
rektbyfaith
06-18-2024, 05:56 PM #8

Archived author: jackpoz • Posted: 2024-06-18T17:56:31.117000+00:00
Original source

ASan is the new Valgrind btw

rektbyfaith
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06-18-2024, 05:56 PM
#9
Archived author: jackpoz • Posted: 2024-06-18T17:56:36.968000+00:00
Original source

and TSan is the new Helgrind
rektbyfaith
06-18-2024, 05:56 PM #9

Archived author: jackpoz • Posted: 2024-06-18T17:56:36.968000+00:00
Original source

and TSan is the new Helgrind

rektbyfaith
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06-18-2024, 05:57 PM
#10
Archived author: r00ty • Posted: 2024-06-18T17:57:14.161000+00:00
Original source

Oh man, so some learning curve required even to get back into it
rektbyfaith
06-18-2024, 05:57 PM #10

Archived author: r00ty • Posted: 2024-06-18T17:57:14.161000+00:00
Original source

Oh man, so some learning curve required even to get back into it

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