[DiscordArchive] that whole activeplayer block got removed?
[DiscordArchive] that whole activeplayer block got removed?
Archived author: MaxtorCoder • Posted: 2024-03-12T12:00:46.902000+00:00
Original source
I simply do not understand the fact it crashes immediately
Archived author: MaxtorCoder • Posted: 2024-03-12T12:00:58.548000+00:00
Original source
As if I am not sending the required amount of bytes
Archived author: Northstrider • Posted: 2024-03-12T12:01:18.958000+00:00
Original source
well, wipe the world db spawns and quest template and you can in theory test it on TC so you can pin it down if it's a sandbox or struct problem
Archived author: MaxtorCoder • Posted: 2024-03-12T12:01:37.441000+00:00
Original source
100% struct problem
Archived author: Northstrider • Posted: 2024-03-12T12:01:45.983000+00:00
Original source
F
Archived author: Northstrider • Posted: 2024-03-12T12:02:54.968000+00:00
Original source
what's btw the expected client value for emptyanimationstateId this time?
Archived author: Northstrider • Posted: 2024-03-12T12:03:23.343000+00:00
Original source
probably expecting retail db2 storage size in classic again so we gotta hardcode the value
Archived author: MaxtorCoder • Posted: 2024-03-12T12:07:04.813000+00:00
Original source
1775 prob
Archived author: MaxtorCoder • Posted: 2024-03-12T12:18:09.571000+00:00
Original source
I don't understand why it just crashes immediately
Archived author: MaxtorCoder • Posted: 2024-03-12T12:18:14.929000+00:00
Original source
The structs are literally 1:1