[DiscordArchive] which build was that?
[DiscordArchive] which build was that?
Archived author: Northstrider • Posted: 2024-01-28T20:52:05.641000+00:00
Original source
which build was that?
Archived author: Northstrider • Posted: 2024-01-28T20:52:10.988000+00:00
Original source
10.1.5?
Archived author: Tea • Posted: 2024-01-28T20:52:23.243000+00:00
Original source
fyi you should have just hardcoded it inside GetEmptyAnimStateID
Archived author: Northstrider • Posted: 2024-01-28T20:53:26.057000+00:00
Original source
will fix
Archived author: Tea • Posted: 2024-01-28T20:53:31.148000+00:00
Original source
it was 8.3.0
Archived author: Northstrider • Posted: 2024-01-28T20:53:45.884000+00:00
Original source
wtf
Archived author: Tea • Posted: 2024-01-28T20:53:47.486000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...1bc582bb74
[Embed: Core/Misc: Fixed animation issues after 8.3.0 · TrinityCore/Trinity...]
Closes #24222
https://github.com/TrinityCore/TrinityCo...1bc582bb74
Archived author: Northstrider • Posted: 2024-01-28T20:54:02.015000+00:00
Original source
how did that shit make it into wotlk classic then o.o
Archived author: Tea • Posted: 2024-01-28T20:54:23.800000+00:00
Original source
basically the max anim id is always hardcoded in client
Archived author: Tea • Posted: 2024-01-28T20:54:35.359000+00:00
Original source
and most of the time it matches AnimationData