Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] What's the difference between the - and regular versions of a spell in the spell_proc table?

[DiscordArchive] What's the difference between the - and regular versions of a spell in the spell_proc table?

[DiscordArchive] What's the difference between the - and regular versions of a spell in the spell_proc table?

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rektbyfaith
Administrator
0
08-04-2025, 03:20 PM
#31
Archived author: jackpoz • Posted: 2025-08-04T15:20:49.192000+00:00
Original source

They will deadlock over and over
rektbyfaith
08-04-2025, 03:20 PM #31

Archived author: jackpoz • Posted: 2025-08-04T15:20:49.192000+00:00
Original source

They will deadlock over and over

rektbyfaith
Administrator
0
08-04-2025, 03:22 PM
#32
Archived author: Takenbacon • Posted: 2025-08-04T15:22:02.281000+00:00
Original source

if we're on this subject - the server needs to do a better job of actually making sure transactions get executed.

lots of places it just hopes for the best and everything falls apart under a heavy loaded database. tons of item duplicates, for example, as desyncs occur when states aren't always being saved properly.
rektbyfaith
08-04-2025, 03:22 PM #32

Archived author: Takenbacon • Posted: 2025-08-04T15:22:02.281000+00:00
Original source

if we're on this subject - the server needs to do a better job of actually making sure transactions get executed.

lots of places it just hopes for the best and everything falls apart under a heavy loaded database. tons of item duplicates, for example, as desyncs occur when states aren't always being saved properly.

rektbyfaith
Administrator
0
08-04-2025, 03:22 PM
#33
Archived author: cheezh official • Posted: 2025-08-04T15:22:17.320000+00:00
Original source

how do i get the maps and stuff from client
rektbyfaith
08-04-2025, 03:22 PM #33

Archived author: cheezh official • Posted: 2025-08-04T15:22:17.320000+00:00
Original source

how do i get the maps and stuff from client

rektbyfaith
Administrator
0
08-04-2025, 03:23 PM
#34
Archived author: stoneharry • Posted: 2025-08-04T15:23:41.621000+00:00
Original source

https://github.com/stoneharry/mmaps-for-custom-maps/
[Embed: GitHub - stoneharry/mmaps-for-custom-maps: Documentation regarding ...]
Documentation regarding generating and debugging movement map (pathfinding) data for custom maps in WoW. - stoneharry/mmaps-for-custom-maps
https://github.com/stoneharry/mmaps-for-custom-maps/
rektbyfaith
08-04-2025, 03:23 PM #34

Archived author: stoneharry • Posted: 2025-08-04T15:23:41.621000+00:00
Original source

https://github.com/stoneharry/mmaps-for-custom-maps/
[Embed: GitHub - stoneharry/mmaps-for-custom-maps: Documentation regarding ...]
Documentation regarding generating and debugging movement map (pathfinding) data for custom maps in WoW. - stoneharry/mmaps-for-custom-maps
https://github.com/stoneharry/mmaps-for-custom-maps/

rektbyfaith
Administrator
0
08-04-2025, 03:24 PM
#35
Archived author: jackpoz • Posted: 2025-08-04T15:24:18.183000+00:00
Original source

some logic needs to be rewritten, like instance lock resets
rektbyfaith
08-04-2025, 03:24 PM #35

Archived author: jackpoz • Posted: 2025-08-04T15:24:18.183000+00:00
Original source

some logic needs to be rewritten, like instance lock resets

rektbyfaith
Administrator
0
08-04-2025, 03:24 PM
#36
Archived author: jackpoz • Posted: 2025-08-04T15:24:45.397000+00:00
Original source

each instance is reset with 1 transaction, with multiple db threads executing them and fighting over the same tables
rektbyfaith
08-04-2025, 03:24 PM #36

Archived author: jackpoz • Posted: 2025-08-04T15:24:45.397000+00:00
Original source

each instance is reset with 1 transaction, with multiple db threads executing them and fighting over the same tables

rektbyfaith
Administrator
0
08-04-2025, 03:27 PM
#37
Archived author: stoneharry • Posted: 2025-08-04T15:27:31.231000+00:00
Original source

I have an issue where under a high load items are not always getting persisted correctly, they disappear from the player after changing map or relogging. I'm having a lot of fun trying to track that bug down.
rektbyfaith
08-04-2025, 03:27 PM #37

Archived author: stoneharry • Posted: 2025-08-04T15:27:31.231000+00:00
Original source

I have an issue where under a high load items are not always getting persisted correctly, they disappear from the player after changing map or relogging. I'm having a lot of fun trying to track that bug down.

rektbyfaith
Administrator
0
08-04-2025, 03:28 PM
#38
Archived author: Tea • Posted: 2025-08-04T15:28:02.877000+00:00
Original source

more threads is working against you there
rektbyfaith
08-04-2025, 03:28 PM #38

Archived author: Tea • Posted: 2025-08-04T15:28:02.877000+00:00
Original source

more threads is working against you there

rektbyfaith
Administrator
0
08-04-2025, 03:29 PM
#39
Archived author: Tea • Posted: 2025-08-04T15:29:04.235000+00:00
Original source

you can have multiple transactions updating the same item, with nondeterministic order
rektbyfaith
08-04-2025, 03:29 PM #39

Archived author: Tea • Posted: 2025-08-04T15:29:04.235000+00:00
Original source

you can have multiple transactions updating the same item, with nondeterministic order

rektbyfaith
Administrator
0
08-04-2025, 03:29 PM
#40
Archived author: Takenbacon • Posted: 2025-08-04T15:29:26.956000+00:00
Original source

isn't it a wonderful time
rektbyfaith
08-04-2025, 03:29 PM #40

Archived author: Takenbacon • Posted: 2025-08-04T15:29:26.956000+00:00
Original source

isn't it a wonderful time

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