Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] What's the difference between the - and regular versions of a spell in the spell_proc table?

[DiscordArchive] What's the difference between the - and regular versions of a spell in the spell_proc table?

[DiscordArchive] What's the difference between the - and regular versions of a spell in the spell_proc table?

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rektbyfaith
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08-04-2025, 03:29 PM
#41
Archived author: Snowcraft • Posted: 2025-08-04T15:29:37.548000+00:00
Original source

Yey. I got my spell_proc entry to actually work this time.
rektbyfaith
08-04-2025, 03:29 PM #41

Archived author: Snowcraft • Posted: 2025-08-04T15:29:37.548000+00:00
Original source

Yey. I got my spell_proc entry to actually work this time.

rektbyfaith
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08-04-2025, 03:30 PM
#42
Archived author: stoneharry • Posted: 2025-08-04T15:30:11.234000+00:00
Original source

This only makes sense to me if a DELETE occurs somewhere though. UPDATEs, shouldn't result in the deletion of the record, especially as client side you can continue to interact with the item until you change map or relog
rektbyfaith
08-04-2025, 03:30 PM #42

Archived author: stoneharry • Posted: 2025-08-04T15:30:11.234000+00:00
Original source

This only makes sense to me if a DELETE occurs somewhere though. UPDATEs, shouldn't result in the deletion of the record, especially as client side you can continue to interact with the item until you change map or relog

rektbyfaith
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08-04-2025, 03:30 PM
#43
Archived author: Takenbacon • Posted: 2025-08-04T15:30:16.705000+00:00
Original source

for local testing I would run multiple threads and apply random timed sleeps in async mysql threads, it helped reproduce a lot of weird shit
rektbyfaith
08-04-2025, 03:30 PM #43

Archived author: Takenbacon • Posted: 2025-08-04T15:30:16.705000+00:00
Original source

for local testing I would run multiple threads and apply random timed sleeps in async mysql threads, it helped reproduce a lot of weird shit

rektbyfaith
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08-04-2025, 03:30 PM
#44
Archived author: stoneharry • Posted: 2025-08-04T15:30:32.929000+00:00
Original source

i.e: changing the items position in your bag would execute a update server side, and I assume throw an error if the item no longer exists
rektbyfaith
08-04-2025, 03:30 PM #44

Archived author: stoneharry • Posted: 2025-08-04T15:30:32.929000+00:00
Original source

i.e: changing the items position in your bag would execute a update server side, and I assume throw an error if the item no longer exists

rektbyfaith
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08-04-2025, 03:30 PM
#45
Archived author: stoneharry • Posted: 2025-08-04T15:30:48.713000+00:00
Original source

seems more like a cache issue, but really no idea at this point. It's most likely threading somewhere.
rektbyfaith
08-04-2025, 03:30 PM #45

Archived author: stoneharry • Posted: 2025-08-04T15:30:48.713000+00:00
Original source

seems more like a cache issue, but really no idea at this point. It's most likely threading somewhere.

rektbyfaith
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08-04-2025, 03:32 PM
#46
Archived author: walkline • Posted: 2025-08-04T15:32:53.764000+00:00
Original source

To the items disappearing topic. Also take into account that item guid generator is not thread safe, some collisions may lead to items disappearing.
rektbyfaith
08-04-2025, 03:32 PM #46

Archived author: walkline • Posted: 2025-08-04T15:32:53.764000+00:00
Original source

To the items disappearing topic. Also take into account that item guid generator is not thread safe, some collisions may lead to items disappearing.

rektbyfaith
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08-04-2025, 03:34 PM
#47
Archived author: Takenbacon • Posted: 2025-08-04T15:34:47.220000+00:00
Original source

is it even possible for it to really be unsafe? I can't remember the implementation but isn't it just an increment? it's atomic-ish by nature even if not explicitly defined
rektbyfaith
08-04-2025, 03:34 PM #47

Archived author: Takenbacon • Posted: 2025-08-04T15:34:47.220000+00:00
Original source

is it even possible for it to really be unsafe? I can't remember the implementation but isn't it just an increment? it's atomic-ish by nature even if not explicitly defined

rektbyfaith
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08-04-2025, 03:35 PM
#48
Archived author: stoneharry • Posted: 2025-08-04T15:35:39.777000+00:00
Original source

Is it actually using atomic instructions? I can verify that at least
rektbyfaith
08-04-2025, 03:35 PM #48

Archived author: stoneharry • Posted: 2025-08-04T15:35:39.777000+00:00
Original source

Is it actually using atomic instructions? I can verify that at least

rektbyfaith
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08-04-2025, 03:37 PM
#49
Archived author: Takenbacon • Posted: 2025-08-04T15:37:09.054000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...ator.h#L34
[Embed: TrinityCore/src/server/game/Entities/Object/ObjectGuidSequenceGener...]
TrinityCore Open Source MMO Framework (master = 11.1.7.61967, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...enerator.h
rektbyfaith
08-04-2025, 03:37 PM #49

Archived author: Takenbacon • Posted: 2025-08-04T15:37:09.054000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...ator.h#L34
[Embed: TrinityCore/src/server/game/Entities/Object/ObjectGuidSequenceGener...]
TrinityCore Open Source MMO Framework (master = 11.1.7.61967, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.2.60895) - TrinityCore/TrinityCore
https://github.com/TrinityCore/TrinityCo...enerator.h

rektbyfaith
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08-04-2025, 03:38 PM
#50
Archived author: stoneharry • Posted: 2025-08-04T15:38:04.589000+00:00
Original source

Ah but you're looking in master, it's not kept very in sync with 3.3.5
rektbyfaith
08-04-2025, 03:38 PM #50

Archived author: stoneharry • Posted: 2025-08-04T15:38:04.589000+00:00
Original source

Ah but you're looking in master, it's not kept very in sync with 3.3.5

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