[DiscordArchive] were you asking about MoveTo specifically or the entire MoveSplineInit object?
[DiscordArchive] were you asking about MoveTo specifically or the entire MoveSplineInit object?
Archived author: Tea • Posted: 2025-01-31T11:32:34.794000+00:00
Original source
were you asking about MoveTo specifically or the entire MoveSplineInit object?
Archived author: Piggymorph • Posted: 2025-01-31T11:33:41.944000+00:00
Original source
Specifically in SetFacingTo()
Archived author: Tea • Posted: 2025-01-31T11:34:00.587000+00:00
Original source
but the entire spline object or just MoveTo call?
Archived author: Piggymorph • Posted: 2025-01-31T11:34:01.082000+00:00
Original source
or for the packet, in MoveTo(), ye
Archived author: Tea • Posted: 2025-01-31T11:34:42.358000+00:00
Original source
splines require at least 1 point to be launched (which is what MoveTo provides)
Archived author: Tea • Posted: 2025-01-31T11:34:58.109000+00:00
Original source
even if its just turning in place
Archived author: jackpoz • Posted: 2025-01-31T11:39:26.503000+00:00
Original source
with that logic you would have everything in 1 file
Archived author: jackpoz • Posted: 2025-01-31T11:40:04.398000+00:00
Original source
but instead, if you split it to multiple files, when you would change something related to quests for Player class, it would recompile only the quest file, not the whole Player class
Archived author: Piggymorph • Posted: 2025-01-31T11:47:39.156000+00:00
Original source
idk why I was doubting MoveTo, I just had a typo
Archived author: Mazrog • Posted: 2025-01-31T12:06:36.619000+00:00
Original source
if you have a lot of things in headers that would need to be compiled another time (like template instantiation, or a lot of stuff to parse), it could
but you could also benefit from parallel compilation as well, possibly compiling Player.cpp, PlayerQuest.cpp, PlayerState.cpp at the same time