[DiscordArchive] So it would still be wonky for deeprun tram?
[DiscordArchive] So it would still be wonky for deeprun tram?
Archived author: Piggymorph • Posted: 2025-01-30T10:22:20.095000+00:00
Original source
So it would still be wonky for deeprun tram?
Archived author: Tea • Posted: 2025-01-30T10:22:24.088000+00:00
Original source
yes
Archived author: Tea • Posted: 2025-01-30T10:23:17.814000+00:00
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actually, i take that back
Archived author: Tea • Posted: 2025-01-30T10:23:27.802000+00:00
Original source
type 11 are automatically marked as active too
Archived author: Tea • Posted: 2025-01-30T10:23:31.700000+00:00
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so they keep running
Archived author: Piggymorph • Posted: 2025-01-30T10:24:15.546000+00:00
Original source
Since you are here, when an object is marked as active, does that mean its Update() is being run, or is there more stuff on top
Archived author: Tea • Posted: 2025-01-30T10:24:53.232000+00:00
Original source
its not just its update
Archived author: Tea • Posted: 2025-01-30T10:25:15.487000+00:00
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but the whole cell/grid nearby (just like player would)
Archived author: Piggymorph • Posted: 2025-01-30T10:26:05.366000+00:00
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Okay Ill take a look at the master branch then and see the differences
Thanks a lot
Archived author: Tea • Posted: 2025-01-30T10:26:47.567000+00:00
Original source
there are features that you dont have in 335 (such as multiple stopping points or backwards movement)