[DiscordArchive] So it would still be wonky for deeprun tram?
[DiscordArchive] So it would still be wonky for deeprun tram?
Archived author: Piggymorph • Posted: 2025-01-30T10:27:46.096000+00:00
Original source
That's fine, I'm more interested in the active part of the gameobjects
Archived author: Tea • Posted: 2025-01-30T10:28:09.457000+00:00
Original source
that? its just setActive(true) in GameObject::Create
Archived author: Piggymorph • Posted: 2025-01-30T10:29:25.493000+00:00
Original source
I'll try that first then, I imagined maybe 335 vs master has diff code (upgraded) to actually tackle this
Archived author: Piggymorph • Posted: 2025-01-30T10:30:51.141000+00:00
Original source
I know I tried to round up the subway objects and load the initial cells and stuff like that but for some reason I just disregarded setting it as active
Archived author: Piggymorph • Posted: 2025-01-30T10:32:42.446000+00:00
Original source
Thanks a lot btw
Archived author: Killerwife • Posted: 2025-01-30T10:45:00.193000+00:00
Original source
yup, did that too
Archived author: Killerwife • Posted: 2025-01-30T10:45:16.731000+00:00
Original source
thats why it didnt work for him