[DiscordArchive] you mean those magic ones for effects?
[DiscordArchive] you mean those magic ones for effects?
Archived author: Tea • Posted: 2024-12-19T16:22:26.936000+00:00
Original source
you mean those magic ones for effects?
Archived author: stoneharry • Posted: 2024-12-19T16:22:43.310000+00:00
Original source
Yes that's one example
Archived author: Tea • Posted: 2024-12-19T16:22:54.156000+00:00
Original source
eh
Archived author: Tea • Posted: 2024-12-19T16:23:00.597000+00:00
Original source
i guess its experience on my end
Archived author: stoneharry • Posted: 2024-12-19T16:25:08.752000+00:00
Original source
The vast majority of crashes I've had on my project is from unsafe pointers used in spell scripts, and it's gotten to the point where when someone submits a PR I basically just check every single pointer before it's used because of the amount of edge cases where it's randomly not available
Archived author: Northstrider • Posted: 2024-12-19T16:48:14.776000+00:00
Original source
but that's mostly a matter of not exposing things one isn't allowed to touch
Archived author: Northstrider • Posted: 2024-12-19T16:51:29.316000+00:00
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not necessarily a matter of 'rewrite everything'
Archived author: Boka • Posted: 2024-12-19T17:02:51.725000+00:00
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why you don't work on the C#
Archived author: stoneharry • Posted: 2024-12-19T17:14:58.717000+00:00
Original source
It's more like having proper Getters and setters and doc on when objects are possible to be null / always present
Archived author: stoneharry • Posted: 2024-12-19T17:15:39.148000+00:00
Original source
You start tracing it through to understand the behaviour and it becomes quite spaghetti