[DiscordArchive] do you know its retail gameobject_template id?
[DiscordArchive] do you know its retail gameobject_template id?
Archived author: Tea • Posted: 2024-12-18T18:07:36.358000+00:00
Original source
do you know its retail gameobject_template id?
Archived author: Krutok • Posted: 2024-12-18T18:08:36.031000+00:00
Original source
can only tell you the filedataID
Archived author: Tea • Posted: 2024-12-18T18:08:46.994000+00:00
Original source
alright good enough
![[Image: Screenshot_2024-12-18_191105.png?ex=690c...abd5e6137&]](https://cdn.discordapp.com/attachments/376457042392514560/1319004143259615242/Screenshot_2024-12-18_191105.png?ex=690c3c15&is=690aea95&hm=873f4571f7656ad6c21390eab18a98c52a76378701e6ea2e563c9aaabd5e6137&)
Archived author: Krutok • Posted: 2024-12-18T18:11:33.724000+00:00
Original source
FileDataID:4288526 world/expansion08/doodads/progenitor/9pg_progenitor_waystone01.m2
![[Image: Screenshot_2024-12-18_191105.png?ex=690c...abd5e6137&]](https://cdn.discordapp.com/attachments/376457042392514560/1319004143259615242/Screenshot_2024-12-18_191105.png?ex=690c3c15&is=690aea95&hm=873f4571f7656ad6c21390eab18a98c52a76378701e6ea2e563c9aaabd5e6137&)
Archived author: Tea • Posted: 2024-12-18T18:13:22.875000+00:00
Original source
2 objects exist
Archived author: Tea • Posted: 2024-12-18T18:13:30.222000+00:00
Original source
GAMEOBJECT_TYPE_GENERIC and GAMEOBJECT_TYPE_SPELLCASTER
Archived author: Krutok • Posted: 2024-12-18T18:13:47.228000+00:00
Original source
The GO works perfectly, only the thing with the collision surprises me, because if it's closed you can walk up but if it's open you walk through it, which seems unrealistic ^^
Archived author: Tea • Posted: 2024-12-18T18:14:54.771000+00:00
Original source
```sql
INSERT INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `size`, `Data0`, `Data1`, `Data2`, `Data3`, `Data4`, `Data5`, `Data6`, `Data7`, `Data8`, `Data9`, `Data10`, `Data11`, `Data12`, `Data13`, `Data14`, `Data15`, `Data16`, `Data17`, `Data18`, `Data19`, `Data20`, `Data21`, `Data22`, `Data23`, `AIName`, `ScriptName`, `VerifiedBuild`) VALUES (373592, 22, 72610, 'Ancient Waystone', '', '', '', 0.9, 362514, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 46741);
INSERT INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `size`, `Data0`, `Data1`, `Data2`, `Data3`, `Data4`, `Data5`, `Data6`, `Data7`, `Data8`, `Data9`, `Data10`, `Data11`, `Data12`, `Data13`, `Data14`, `Data15`, `Data16`, `Data17`, `Data18`, `Data19`, `Data20`, `Data21`, `Data22`, `Data23`, `AIName`, `ScriptName`, `VerifiedBuild`) VALUES (373593, 5, 72610, 'Ancient Waystone', '', '', '', 0.9, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 43345);
```
Archived author: Tea • Posted: 2024-12-18T18:15:20.751000+00:00
Original source
do you actually need it to be door type? if not then just use generic
Archived author: Tea • Posted: 2024-12-18T18:16:18.735000+00:00
Original source
im just guessing, maybe it will change what client does with collision