Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] do you know its retail gameobject_template id?

[DiscordArchive] do you know its retail gameobject_template id?

[DiscordArchive] do you know its retail gameobject_template id?

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rektbyfaith
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12-18-2024, 06:07 PM
#1
Archived author: Tea • Posted: 2024-12-18T18:07:36.358000+00:00
Original source

do you know its retail gameobject_template id?
rektbyfaith
12-18-2024, 06:07 PM #1

Archived author: Tea • Posted: 2024-12-18T18:07:36.358000+00:00
Original source

do you know its retail gameobject_template id?

rektbyfaith
Administrator
0
12-18-2024, 06:08 PM
#2
Archived author: Krutok • Posted: 2024-12-18T18:08:36.031000+00:00
Original source

can only tell you the filedataID
rektbyfaith
12-18-2024, 06:08 PM #2

Archived author: Krutok • Posted: 2024-12-18T18:08:36.031000+00:00
Original source

can only tell you the filedataID

rektbyfaith
Administrator
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12-18-2024, 06:08 PM
#3
Archived author: Tea • Posted: 2024-12-18T18:08:46.994000+00:00
Original source

alright good enough
rektbyfaith
12-18-2024, 06:08 PM #3

Archived author: Tea • Posted: 2024-12-18T18:08:46.994000+00:00
Original source

alright good enough

rektbyfaith
Administrator
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12-18-2024, 06:11 PM
#4
Archived author: Krutok • Posted: 2024-12-18T18:11:33.724000+00:00
Original source

FileDataID:4288526 world/expansion08/doodads/progenitor/9pg_progenitor_waystone01.m2
[Image: Screenshot_2024-12-18_191105.png?ex=690c...abd5e6137&]
rektbyfaith
12-18-2024, 06:11 PM #4

Archived author: Krutok • Posted: 2024-12-18T18:11:33.724000+00:00
Original source

FileDataID:4288526 world/expansion08/doodads/progenitor/9pg_progenitor_waystone01.m2
[Image: Screenshot_2024-12-18_191105.png?ex=690c...abd5e6137&]

rektbyfaith
Administrator
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12-18-2024, 06:13 PM
#5
Archived author: Tea • Posted: 2024-12-18T18:13:22.875000+00:00
Original source

2 objects exist
rektbyfaith
12-18-2024, 06:13 PM #5

Archived author: Tea • Posted: 2024-12-18T18:13:22.875000+00:00
Original source

2 objects exist

rektbyfaith
Administrator
0
12-18-2024, 06:13 PM
#6
Archived author: Tea • Posted: 2024-12-18T18:13:30.222000+00:00
Original source

GAMEOBJECT_TYPE_GENERIC and GAMEOBJECT_TYPE_SPELLCASTER
rektbyfaith
12-18-2024, 06:13 PM #6

Archived author: Tea • Posted: 2024-12-18T18:13:30.222000+00:00
Original source

GAMEOBJECT_TYPE_GENERIC and GAMEOBJECT_TYPE_SPELLCASTER

rektbyfaith
Administrator
0
12-18-2024, 06:13 PM
#7
Archived author: Krutok • Posted: 2024-12-18T18:13:47.228000+00:00
Original source

The GO works perfectly, only the thing with the collision surprises me, because if it's closed you can walk up but if it's open you walk through it, which seems unrealistic ^^
rektbyfaith
12-18-2024, 06:13 PM #7

Archived author: Krutok • Posted: 2024-12-18T18:13:47.228000+00:00
Original source

The GO works perfectly, only the thing with the collision surprises me, because if it's closed you can walk up but if it's open you walk through it, which seems unrealistic ^^

rektbyfaith
Administrator
0
12-18-2024, 06:14 PM
#8
Archived author: Tea • Posted: 2024-12-18T18:14:54.771000+00:00
Original source

```sql
INSERT INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `size`, `Data0`, `Data1`, `Data2`, `Data3`, `Data4`, `Data5`, `Data6`, `Data7`, `Data8`, `Data9`, `Data10`, `Data11`, `Data12`, `Data13`, `Data14`, `Data15`, `Data16`, `Data17`, `Data18`, `Data19`, `Data20`, `Data21`, `Data22`, `Data23`, `AIName`, `ScriptName`, `VerifiedBuild`) VALUES (373592, 22, 72610, 'Ancient Waystone', '', '', '', 0.9, 362514, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 46741);
INSERT INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `size`, `Data0`, `Data1`, `Data2`, `Data3`, `Data4`, `Data5`, `Data6`, `Data7`, `Data8`, `Data9`, `Data10`, `Data11`, `Data12`, `Data13`, `Data14`, `Data15`, `Data16`, `Data17`, `Data18`, `Data19`, `Data20`, `Data21`, `Data22`, `Data23`, `AIName`, `ScriptName`, `VerifiedBuild`) VALUES (373593, 5, 72610, 'Ancient Waystone', '', '', '', 0.9, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 43345);
```
rektbyfaith
12-18-2024, 06:14 PM #8

Archived author: Tea • Posted: 2024-12-18T18:14:54.771000+00:00
Original source

```sql
INSERT INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `size`, `Data0`, `Data1`, `Data2`, `Data3`, `Data4`, `Data5`, `Data6`, `Data7`, `Data8`, `Data9`, `Data10`, `Data11`, `Data12`, `Data13`, `Data14`, `Data15`, `Data16`, `Data17`, `Data18`, `Data19`, `Data20`, `Data21`, `Data22`, `Data23`, `AIName`, `ScriptName`, `VerifiedBuild`) VALUES (373592, 22, 72610, 'Ancient Waystone', '', '', '', 0.9, 362514, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 46741);
INSERT INTO `gameobject_template` (`entry`, `type`, `displayId`, `name`, `IconName`, `castBarCaption`, `unk1`, `size`, `Data0`, `Data1`, `Data2`, `Data3`, `Data4`, `Data5`, `Data6`, `Data7`, `Data8`, `Data9`, `Data10`, `Data11`, `Data12`, `Data13`, `Data14`, `Data15`, `Data16`, `Data17`, `Data18`, `Data19`, `Data20`, `Data21`, `Data22`, `Data23`, `AIName`, `ScriptName`, `VerifiedBuild`) VALUES (373593, 5, 72610, 'Ancient Waystone', '', '', '', 0.9, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '', '', 43345);
```

rektbyfaith
Administrator
0
12-18-2024, 06:15 PM
#9
Archived author: Tea • Posted: 2024-12-18T18:15:20.751000+00:00
Original source

do you actually need it to be door type? if not then just use generic
rektbyfaith
12-18-2024, 06:15 PM #9

Archived author: Tea • Posted: 2024-12-18T18:15:20.751000+00:00
Original source

do you actually need it to be door type? if not then just use generic

rektbyfaith
Administrator
0
12-18-2024, 06:16 PM
#10
Archived author: Tea • Posted: 2024-12-18T18:16:18.735000+00:00
Original source

im just guessing, maybe it will change what client does with collision
rektbyfaith
12-18-2024, 06:16 PM #10

Archived author: Tea • Posted: 2024-12-18T18:16:18.735000+00:00
Original source

im just guessing, maybe it will change what client does with collision

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