Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] And what is this for then?

[DiscordArchive] And what is this for then?

[DiscordArchive] And what is this for then?

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rektbyfaith
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11-25-2024, 07:45 PM
#21
Archived author: Jinnai • Posted: 2024-11-25T19:45:36.507000+00:00
Original source

as long as shauren doesnt jump in and corrects me, i might be right
rektbyfaith
11-25-2024, 07:45 PM #21

Archived author: Jinnai • Posted: 2024-11-25T19:45:36.507000+00:00
Original source

as long as shauren doesnt jump in and corrects me, i might be right

rektbyfaith
Administrator
0
11-25-2024, 07:45 PM
#22
Archived author: Jinnai • Posted: 2024-11-25T19:45:40.790000+00:00
Original source

<:kek:868839618898960414>
rektbyfaith
11-25-2024, 07:45 PM #22

Archived author: Jinnai • Posted: 2024-11-25T19:45:40.790000+00:00
Original source

<:kek:868839618898960414>

rektbyfaith
Administrator
0
11-25-2024, 07:45 PM
#23
Archived author: Vel • Posted: 2024-11-25T19:45:47.520000+00:00
Original source

Sooo
rektbyfaith
11-25-2024, 07:45 PM #23

Archived author: Vel • Posted: 2024-11-25T19:45:47.520000+00:00
Original source

Sooo

rektbyfaith
Administrator
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11-25-2024, 07:46 PM
#24
Archived author: Vel • Posted: 2024-11-25T19:46:16.295000+00:00
Original source

Hypothetically if I do this:
```c++
void Unit::AddToWorld()
{
if (IsInWorld())
return;

setActive(true);

WorldObject::AddToWorld();
i_motionMaster->AddToWorld();
}
```
It should make all NPCs active at all times? (Of course I'd use setActive for specific entries) but just hypotheticaly.
rektbyfaith
11-25-2024, 07:46 PM #24

Archived author: Vel • Posted: 2024-11-25T19:46:16.295000+00:00
Original source

Hypothetically if I do this:
```c++
void Unit::AddToWorld()
{
if (IsInWorld())
return;

setActive(true);

WorldObject::AddToWorld();
i_motionMaster->AddToWorld();
}
```
It should make all NPCs active at all times? (Of course I'd use setActive for specific entries) but just hypotheticaly.

rektbyfaith
Administrator
0
11-25-2024, 07:46 PM
#25
Archived author: Northstrider • Posted: 2024-11-25T19:46:38.683000+00:00
Original source

this will make all npcs active forever, causing the grids to stay loaded forever until all creatures in that cell despawn
rektbyfaith
11-25-2024, 07:46 PM #25

Archived author: Northstrider • Posted: 2024-11-25T19:46:38.683000+00:00
Original source

this will make all npcs active forever, causing the grids to stay loaded forever until all creatures in that cell despawn

rektbyfaith
Administrator
0
11-25-2024, 07:46 PM
#26
Archived author: Northstrider • Posted: 2024-11-25T19:46:50.552000+00:00
Original source

in other words: this will slowly but steady tank your RAM
rektbyfaith
11-25-2024, 07:46 PM #26

Archived author: Northstrider • Posted: 2024-11-25T19:46:50.552000+00:00
Original source

in other words: this will slowly but steady tank your RAM

rektbyfaith
Administrator
0
11-25-2024, 07:46 PM
#27
Archived author: stoneharry • Posted: 2024-11-25T19:46:57.631000+00:00
Original source

If you keep too many grids active, it's both your RAM and world update diffs gone
rektbyfaith
11-25-2024, 07:46 PM #27

Archived author: stoneharry • Posted: 2024-11-25T19:46:57.631000+00:00
Original source

If you keep too many grids active, it's both your RAM and world update diffs gone

rektbyfaith
Administrator
0
11-25-2024, 07:47 PM
#28
Archived author: stoneharry • Posted: 2024-11-25T19:47:09.312000+00:00
Original source

aka your performance will suck
rektbyfaith
11-25-2024, 07:47 PM #28

Archived author: stoneharry • Posted: 2024-11-25T19:47:09.312000+00:00
Original source

aka your performance will suck

rektbyfaith
Administrator
0
11-25-2024, 07:47 PM
#29
Archived author: Vel • Posted: 2024-11-25T19:47:20.828000+00:00
Original source

Well, then how should I use this?
rektbyfaith
11-25-2024, 07:47 PM #29

Archived author: Vel • Posted: 2024-11-25T19:47:20.828000+00:00
Original source

Well, then how should I use this?

rektbyfaith
Administrator
0
11-25-2024, 07:47 PM
#30
Archived author: stoneharry • Posted: 2024-11-25T19:47:27.252000+00:00
Original source

sparingly
rektbyfaith
11-25-2024, 07:47 PM #30

Archived author: stoneharry • Posted: 2024-11-25T19:47:27.252000+00:00
Original source

sparingly

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