Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] does it add threat for damage or healing?

[DiscordArchive] does it add threat for damage or healing?

[DiscordArchive] does it add threat for damage or healing?

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rektbyfaith
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06-29-2024, 10:27 PM
#1
Archived author: Gamemechanic • Posted: 2024-06-29T22:27:49.302000+00:00
Original source

does it add threat for damage or healing?
rektbyfaith
06-29-2024, 10:27 PM #1

Archived author: Gamemechanic • Posted: 2024-06-29T22:27:49.302000+00:00
Original source

does it add threat for damage or healing?

rektbyfaith
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06-29-2024, 10:28 PM
#2
Archived author: r4dish • Posted: 2024-06-29T22:28:28.694000+00:00
Original source

It seems all spells in the game generate a bit more threat than they should
rektbyfaith
06-29-2024, 10:28 PM #2

Archived author: r4dish • Posted: 2024-06-29T22:28:28.694000+00:00
Original source

It seems all spells in the game generate a bit more threat than they should

rektbyfaith
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06-29-2024, 10:28 PM
#3
Archived author: r4dish • Posted: 2024-06-29T22:28:41.798000+00:00
Original source

both
rektbyfaith
06-29-2024, 10:28 PM #3

Archived author: r4dish • Posted: 2024-06-29T22:28:41.798000+00:00
Original source

both

rektbyfaith
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06-29-2024, 10:29 PM
#4
Archived author: Tea • Posted: 2024-06-29T22:29:42.472000+00:00
Original source

just because its called for all spells doesnt mean it does something for all spells
rektbyfaith
06-29-2024, 10:29 PM #4

Archived author: Tea • Posted: 2024-06-29T22:29:42.472000+00:00
Original source

just because its called for all spells doesnt mean it does something for all spells

rektbyfaith
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06-29-2024, 10:30 PM
#5
Archived author: Gamemechanic • Posted: 2024-06-29T22:30:04.002000+00:00
Original source

i dont have a tc core up and running, but look at the code you posted.
there are two checks that sets threat. if none is set then function just returns
rektbyfaith
06-29-2024, 10:30 PM #5

Archived author: Gamemechanic • Posted: 2024-06-29T22:30:04.002000+00:00
Original source

i dont have a tc core up and running, but look at the code you posted.
there are two checks that sets threat. if none is set then function just returns

rektbyfaith
Administrator
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06-29-2024, 10:30 PM
#6
Archived author: Gamemechanic • Posted: 2024-06-29T22:30:29.484000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...5767-L5776
rektbyfaith
06-29-2024, 10:30 PM #6

Archived author: Gamemechanic • Posted: 2024-06-29T22:30:29.484000+00:00
Original source

https://github.com/TrinityCore/TrinityCo...5767-L5776

rektbyfaith
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06-29-2024, 10:31 PM
#7
Archived author: r4dish • Posted: 2024-06-29T22:31:23.027000+00:00
Original source

*all spells without `SPELL_ATTR1_NO_THREAT` and `SPELL_ATTR3_NO_INITIAL_AGGRO` and without entry in `spell_threat` and has `SpellLevel` > 0* generate a bit more threat than they should
rektbyfaith
06-29-2024, 10:31 PM #7

Archived author: r4dish • Posted: 2024-06-29T22:31:23.027000+00:00
Original source

*all spells without `SPELL_ATTR1_NO_THREAT` and `SPELL_ATTR3_NO_INITIAL_AGGRO` and without entry in `spell_threat` and has `SpellLevel` > 0* generate a bit more threat than they should

rektbyfaith
Administrator
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06-29-2024, 10:37 PM
#8
Archived author: r4dish • Posted: 2024-06-29T22:37:11.974000+00:00
Original source

Mages Frostbolt for example
For 16 rank it generates damage + 79 threat, because 79 is SpellLevel
rektbyfaith
06-29-2024, 10:37 PM #8

Archived author: r4dish • Posted: 2024-06-29T22:37:11.974000+00:00
Original source

Mages Frostbolt for example
For 16 rank it generates damage + 79 threat, because 79 is SpellLevel

rektbyfaith
Administrator
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06-29-2024, 10:38 PM
#9
Archived author: r4dish • Posted: 2024-06-29T22:38:49.322000+00:00
Original source

And many others...
rektbyfaith
06-29-2024, 10:38 PM #9

Archived author: r4dish • Posted: 2024-06-29T22:38:49.322000+00:00
Original source

And many others...

rektbyfaith
Administrator
0
06-29-2024, 10:44 PM
#10
Archived author: Gamemechanic • Posted: 2024-06-29T22:44:46.256000+00:00
Original source

i see where you are going at. I have no say in this as im just a lurker. But i think the proper action is to open a bugreport
rektbyfaith
06-29-2024, 10:44 PM #10

Archived author: Gamemechanic • Posted: 2024-06-29T22:44:46.256000+00:00
Original source

i see where you are going at. I have no say in this as im just a lurker. But i think the proper action is to open a bugreport

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