[DiscordArchive] does it add threat for damage or healing?
[DiscordArchive] does it add threat for damage or healing?
Archived author: Gamemechanic • Posted: 2024-06-29T22:27:49.302000+00:00
Original source
does it add threat for damage or healing?
Archived author: r4dish • Posted: 2024-06-29T22:28:28.694000+00:00
Original source
It seems all spells in the game generate a bit more threat than they should
Archived author: r4dish • Posted: 2024-06-29T22:28:41.798000+00:00
Original source
both
Archived author: Tea • Posted: 2024-06-29T22:29:42.472000+00:00
Original source
just because its called for all spells doesnt mean it does something for all spells
Archived author: Gamemechanic • Posted: 2024-06-29T22:30:04.002000+00:00
Original source
i dont have a tc core up and running, but look at the code you posted.
there are two checks that sets threat. if none is set then function just returns
Archived author: Gamemechanic • Posted: 2024-06-29T22:30:29.484000+00:00
Original source
https://github.com/TrinityCore/TrinityCo...5767-L5776
Archived author: r4dish • Posted: 2024-06-29T22:31:23.027000+00:00
Original source
*all spells without `SPELL_ATTR1_NO_THREAT` and `SPELL_ATTR3_NO_INITIAL_AGGRO` and without entry in `spell_threat` and has `SpellLevel` > 0* generate a bit more threat than they should
Archived author: r4dish • Posted: 2024-06-29T22:37:11.974000+00:00
Original source
Mages Frostbolt for example
For 16 rank it generates damage + 79 threat, because 79 is SpellLevel
Archived author: r4dish • Posted: 2024-06-29T22:38:49.322000+00:00
Original source
And many others...
Archived author: Gamemechanic • Posted: 2024-06-29T22:44:46.256000+00:00
Original source
i see where you are going at. I have no say in this as im just a lurker. But i think the proper action is to open a bugreport