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[DiscordArchive] what is "phase 8"?

[DiscordArchive] what is "phase 8"?

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rektbyfaith
Administrator
0
03-08-2024, 10:04 AM
#1
Archived author: Tea • Posted: 2024-03-08T10:04:44.069000+00:00
Original source

what is "phase 8"?
rektbyfaith
03-08-2024, 10:04 AM #1

Archived author: Tea • Posted: 2024-03-08T10:04:44.069000+00:00
Original source

what is "phase 8"?

rektbyfaith
Administrator
0
03-08-2024, 10:04 AM
#2
Archived author: Tea • Posted: 2024-03-08T10:04:52.039000+00:00
Original source

is it a quest?
rektbyfaith
03-08-2024, 10:04 AM #2

Archived author: Tea • Posted: 2024-03-08T10:04:52.039000+00:00
Original source

is it a quest?

rektbyfaith
Administrator
0
03-08-2024, 10:05 AM
#3
Archived author: Tea • Posted: 2024-03-08T10:05:49.947000+00:00
Original source

i get the feeling that you totally didnt understand how conditions work
rektbyfaith
03-08-2024, 10:05 AM #3

Archived author: Tea • Posted: 2024-03-08T10:05:49.947000+00:00
Original source

i get the feeling that you totally didnt understand how conditions work

rektbyfaith
Administrator
0
03-08-2024, 10:07 AM
#4
Archived author: Krutok • Posted: 2024-03-08T10:07:46.089000+00:00
Original source

I work with spell_area. Depending on the quest progress, the player moves to a different phase. Phase 8 was now an example and is supposed to herald the end of the quest story.
rektbyfaith
03-08-2024, 10:07 AM #4

Archived author: Krutok • Posted: 2024-03-08T10:07:46.089000+00:00
Original source

I work with spell_area. Depending on the quest progress, the player moves to a different phase. Phase 8 was now an example and is supposed to herald the end of the quest story.

rektbyfaith
Administrator
0
03-08-2024, 10:08 AM
#5
Archived author: Tea • Posted: 2024-03-08T10:08:10.340000+00:00
Original source

ok and? how do you determine what "phase 8" is? by quest status?
rektbyfaith
03-08-2024, 10:08 AM #5

Archived author: Tea • Posted: 2024-03-08T10:08:10.340000+00:00
Original source

ok and? how do you determine what "phase 8" is? by quest status?

rektbyfaith
Administrator
0
03-08-2024, 10:09 AM
#6
Archived author: Tea • Posted: 2024-03-08T10:09:21.984000+00:00
Original source

you need to change the way you think
instead of "player is in phase 8", do "player has completed quest X"
then use that quest id in conditions on the areatrigger
rektbyfaith
03-08-2024, 10:09 AM #6

Archived author: Tea • Posted: 2024-03-08T10:09:21.984000+00:00
Original source

you need to change the way you think
instead of "player is in phase 8", do "player has completed quest X"
then use that quest id in conditions on the areatrigger

rektbyfaith
Administrator
0
03-08-2024, 10:09 AM
#7
Archived author: Krutok • Posted: 2024-03-08T10:09:49.322000+00:00
Original source

After completing the quest, the player moves to phase 8 and stays there.
rektbyfaith
03-08-2024, 10:09 AM #7

Archived author: Krutok • Posted: 2024-03-08T10:09:49.322000+00:00
Original source

After completing the quest, the player moves to phase 8 and stays there.

rektbyfaith
Administrator
0
03-08-2024, 10:10 AM
#8
Archived author: Tea • Posted: 2024-03-08T10:10:00.855000+00:00
Original source

yeah so its a quest
rektbyfaith
03-08-2024, 10:10 AM #8

Archived author: Tea • Posted: 2024-03-08T10:10:00.855000+00:00
Original source

yeah so its a quest

rektbyfaith
Administrator
0
03-08-2024, 10:10 AM
#9
Archived author: Tea • Posted: 2024-03-08T10:10:26.631000+00:00
Original source

then you can just use CONDITION_QUESTREWARDED
rektbyfaith
03-08-2024, 10:10 AM #9

Archived author: Tea • Posted: 2024-03-08T10:10:26.631000+00:00
Original source

then you can just use CONDITION_QUESTREWARDED

rektbyfaith
Administrator
0
03-08-2024, 10:13 AM
#10
Archived author: Tea • Posted: 2024-03-08T10:13:16.593000+00:00
Original source

the issue i see is that db editor doesnt yet support CONDITION_SOURCE_TYPE_AREATRIGGER_CLIENT_TRIGGERED
rektbyfaith
03-08-2024, 10:13 AM #10

Archived author: Tea • Posted: 2024-03-08T10:13:16.593000+00:00
Original source

the issue i see is that db editor doesnt yet support CONDITION_SOURCE_TYPE_AREATRIGGER_CLIENT_TRIGGERED

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