[DiscordArchive] The question you should ask yourself is - what do you expext to gain by that?
[DiscordArchive] The question you should ask yourself is - what do you expext to gain by that?
Archived author: Jinnai • Posted: 2023-05-28T14:45:21.498000+00:00
Original source
The question you should ask yourself is - what do you expext to gain by that?
Archived author: Lexaraj • Posted: 2023-05-28T14:51:29.181000+00:00
Original source
Better play experience. That way named mobs that roam on a path will actually do so, rather than load at their spawn every time their spawn grid is loaded
Archived author: jackpoz • Posted: 2023-05-28T14:54:10.645000+00:00
Original source
with grid unloading disable the mob will either path around the world (using resources even when there are no players online) or get stuck in random places until a player passes by to trigger a grid update
Archived author: jackpoz • Posted: 2023-05-28T14:54:19.502000+00:00
Original source
as grid unload and grid update are 2 different things
Archived author: jackpoz • Posted: 2023-05-28T14:54:31.128000+00:00
Original source
it depends if those mobs have setActive(true) or not
Archived author: Lexaraj • Posted: 2023-05-28T15:02:06.711000+00:00
Original source
If the server resources aren't a concern, would disabling the unload achieve what I'm looking for? It's minor but I'd prefer to have to 'look' for mobs that have a pat route, rather than just knowingly heading to their spawn point because we know the grid will load the mob in immediately.
Archived author: jackpoz • Posted: 2023-05-28T15:07:56.492000+00:00
Original source
it might improve things