Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] The question you should ask yourself is - what do you expext to gain by that?

[DiscordArchive] The question you should ask yourself is - what do you expext to gain by that?

[DiscordArchive] The question you should ask yourself is - what do you expext to gain by that?

rektbyfaith
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05-28-2023, 02:45 PM
#1
Archived author: Jinnai • Posted: 2023-05-28T14:45:21.498000+00:00
Original source

The question you should ask yourself is - what do you expext to gain by that?
rektbyfaith
05-28-2023, 02:45 PM #1

Archived author: Jinnai • Posted: 2023-05-28T14:45:21.498000+00:00
Original source

The question you should ask yourself is - what do you expext to gain by that?

rektbyfaith
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05-28-2023, 02:51 PM
#2
Archived author: Lexaraj • Posted: 2023-05-28T14:51:29.181000+00:00
Original source

Better play experience. That way named mobs that roam on a path will actually do so, rather than load at their spawn every time their spawn grid is loaded
rektbyfaith
05-28-2023, 02:51 PM #2

Archived author: Lexaraj • Posted: 2023-05-28T14:51:29.181000+00:00
Original source

Better play experience. That way named mobs that roam on a path will actually do so, rather than load at their spawn every time their spawn grid is loaded

rektbyfaith
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05-28-2023, 02:54 PM
#3
Archived author: jackpoz • Posted: 2023-05-28T14:54:10.645000+00:00
Original source

with grid unloading disable the mob will either path around the world (using resources even when there are no players online) or get stuck in random places until a player passes by to trigger a grid update
rektbyfaith
05-28-2023, 02:54 PM #3

Archived author: jackpoz • Posted: 2023-05-28T14:54:10.645000+00:00
Original source

with grid unloading disable the mob will either path around the world (using resources even when there are no players online) or get stuck in random places until a player passes by to trigger a grid update

rektbyfaith
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05-28-2023, 02:54 PM
#4
Archived author: jackpoz • Posted: 2023-05-28T14:54:19.502000+00:00
Original source

as grid unload and grid update are 2 different things
rektbyfaith
05-28-2023, 02:54 PM #4

Archived author: jackpoz • Posted: 2023-05-28T14:54:19.502000+00:00
Original source

as grid unload and grid update are 2 different things

rektbyfaith
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05-28-2023, 02:54 PM
#5
Archived author: jackpoz • Posted: 2023-05-28T14:54:31.128000+00:00
Original source

it depends if those mobs have setActive(true) or not
rektbyfaith
05-28-2023, 02:54 PM #5

Archived author: jackpoz • Posted: 2023-05-28T14:54:31.128000+00:00
Original source

it depends if those mobs have setActive(true) or not

rektbyfaith
Administrator
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05-28-2023, 03:02 PM
#6
Archived author: Lexaraj • Posted: 2023-05-28T15:02:06.711000+00:00
Original source

If the server resources aren't a concern, would disabling the unload achieve what I'm looking for? It's minor but I'd prefer to have to 'look' for mobs that have a pat route, rather than just knowingly heading to their spawn point because we know the grid will load the mob in immediately.
rektbyfaith
05-28-2023, 03:02 PM #6

Archived author: Lexaraj • Posted: 2023-05-28T15:02:06.711000+00:00
Original source

If the server resources aren't a concern, would disabling the unload achieve what I'm looking for? It's minor but I'd prefer to have to 'look' for mobs that have a pat route, rather than just knowingly heading to their spawn point because we know the grid will load the mob in immediately.

rektbyfaith
Administrator
0
05-28-2023, 03:07 PM
#7
Archived author: jackpoz • Posted: 2023-05-28T15:07:56.492000+00:00
Original source

it might improve things
rektbyfaith
05-28-2023, 03:07 PM #7

Archived author: jackpoz • Posted: 2023-05-28T15:07:56.492000+00:00
Original source

it might improve things

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