Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Is https://wowdev.wiki/SMSG_AUTH_CHALLENGE the valid structure for 3.3.5a?

[DiscordArchive] Is https://wowdev.wiki/SMSG_AUTH_CHALLENGE the valid structure for 3.3.5a?

[DiscordArchive] Is https://wowdev.wiki/SMSG_AUTH_CHALLENGE the valid structure for 3.3.5a?

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rektbyfaith
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11-15-2021, 03:22 PM
#31
Archived author: MaxtorCoder • Posted: 2021-11-15T15:22:30.780000+00:00
Original source

Other words, not an option
rektbyfaith
11-15-2021, 03:22 PM #31

Archived author: MaxtorCoder • Posted: 2021-11-15T15:22:30.780000+00:00
Original source

Other words, not an option

rektbyfaith
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11-15-2021, 03:23 PM
#32
Archived author: _chase • Posted: 2021-11-15T15:23:22.858000+00:00
Original source

there is techniques for all of these situations, you can just use default udp for game updates where it's not the end of the world if a client misses a single player update packet; client just interpolates the position based on what it knows about the entities previous direction, and then uses reconciliation when it gets updated packets e.g. rubber banding in fps games when you're dropping a lot of packets due to either client or server latency. And then custom protocol to provide some confirmation of delivery for critical packets
rektbyfaith
11-15-2021, 03:23 PM #32

Archived author: _chase • Posted: 2021-11-15T15:23:22.858000+00:00
Original source

there is techniques for all of these situations, you can just use default udp for game updates where it's not the end of the world if a client misses a single player update packet; client just interpolates the position based on what it knows about the entities previous direction, and then uses reconciliation when it gets updated packets e.g. rubber banding in fps games when you're dropping a lot of packets due to either client or server latency. And then custom protocol to provide some confirmation of delivery for critical packets

rektbyfaith
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11-15-2021, 03:24 PM
#33
Archived author: Tea • Posted: 2021-11-15T15:24:45.894000+00:00
Original source

movement in wow doesnt work that way
rektbyfaith
11-15-2021, 03:24 PM #33

Archived author: Tea • Posted: 2021-11-15T15:24:45.894000+00:00
Original source

movement in wow doesnt work that way

rektbyfaith
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11-15-2021, 03:24 PM
#34
Archived author: Tea • Posted: 2021-11-15T15:24:56.944000+00:00
Original source

its the client who submits its own position to server (which is then validated)
rektbyfaith
11-15-2021, 03:24 PM #34

Archived author: Tea • Posted: 2021-11-15T15:24:56.944000+00:00
Original source

its the client who submits its own position to server (which is then validated)

rektbyfaith
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11-15-2021, 03:25 PM
#35
Archived author: Tea • Posted: 2021-11-15T15:25:27.323000+00:00
Original source

server (outside of login/teleport) never sends you a packet with your own position
rektbyfaith
11-15-2021, 03:25 PM #35

Archived author: Tea • Posted: 2021-11-15T15:25:27.323000+00:00
Original source

server (outside of login/teleport) never sends you a packet with your own position

rektbyfaith
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11-15-2021, 03:25 PM
#36
Archived author: _chase • Posted: 2021-11-15T15:25:29.949000+00:00
Original source

I'm not saying its applicable for wow, just mean if blizzard was to recreate wow today they would probably use udp
rektbyfaith
11-15-2021, 03:25 PM #36

Archived author: _chase • Posted: 2021-11-15T15:25:29.949000+00:00
Original source

I'm not saying its applicable for wow, just mean if blizzard was to recreate wow today they would probably use udp

rektbyfaith
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11-15-2021, 03:25 PM
#37
Archived author: MaxtorCoder • Posted: 2021-11-15T15:25:45.131000+00:00
Original source

They wouldn't xd
rektbyfaith
11-15-2021, 03:25 PM #37

Archived author: MaxtorCoder • Posted: 2021-11-15T15:25:45.131000+00:00
Original source

They wouldn't xd

rektbyfaith
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11-15-2021, 03:27 PM
#38
Archived author: [̲̲̲̅̅̅̅ • Posted: 2021-11-15T15:27:25.816000+00:00
Original source

its way to inacurate, for some high lvl content, imergine the server predicts that u ran straight and just keep it that way and let u run into an area where u should not be in, same effect others will curse u
rektbyfaith
11-15-2021, 03:27 PM #38

Archived author: [̲̲̲̅̅̅̅ • Posted: 2021-11-15T15:27:25.816000+00:00
Original source

its way to inacurate, for some high lvl content, imergine the server predicts that u ran straight and just keep it that way and let u run into an area where u should not be in, same effect others will curse u

rektbyfaith
Administrator
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11-15-2021, 03:28 PM
#39
Archived author: _chase • Posted: 2021-11-15T15:28:06.568000+00:00
Original source

why would the server ever predict where you are going, only the client would ever do that
rektbyfaith
11-15-2021, 03:28 PM #39

Archived author: _chase • Posted: 2021-11-15T15:28:06.568000+00:00
Original source

why would the server ever predict where you are going, only the client would ever do that

rektbyfaith
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11-15-2021, 03:28 PM
#40
Archived author: _chase • Posted: 2021-11-15T15:28:18.612000+00:00
Original source

again that is what you see as rubber banding in video games
rektbyfaith
11-15-2021, 03:28 PM #40

Archived author: _chase • Posted: 2021-11-15T15:28:18.612000+00:00
Original source

again that is what you see as rubber banding in video games

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