Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] are the ingame channels located in dbc?

[DiscordArchive] are the ingame channels located in dbc?

[DiscordArchive] are the ingame channels located in dbc?

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rektbyfaith
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05-31-2019, 11:54 AM
#1
Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:54:25.791000+00:00
Original source

are the ingame channels located in dbc?
rektbyfaith
05-31-2019, 11:54 AM #1

Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:54:25.791000+00:00
Original source

are the ingame channels located in dbc?

rektbyfaith
Administrator
0
05-31-2019, 11:54 AM
#2
Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:54:45.923000+00:00
Original source

hmm but no, there must be a way with c++
rektbyfaith
05-31-2019, 11:54 AM #2

Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:54:45.923000+00:00
Original source

hmm but no, there must be a way with c++

rektbyfaith
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0
05-31-2019, 11:56 AM
#3
Archived author: Kitzunu • Posted: 2019-05-31T11:56:06.812000+00:00
Original source

You have ChatChannels.dbc but I don't know if that would be related since I have 0 exp in C++
[Image: unknown.png?ex=690c8cd6&is=690b3b56&hm=0...ce566d09e&]
rektbyfaith
05-31-2019, 11:56 AM #3

Archived author: Kitzunu • Posted: 2019-05-31T11:56:06.812000+00:00
Original source

You have ChatChannels.dbc but I don't know if that would be related since I have 0 exp in C++
[Image: unknown.png?ex=690c8cd6&is=690b3b56&hm=0...ce566d09e&]

rektbyfaith
Administrator
0
05-31-2019, 11:57 AM
#4
Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:57:54.553000+00:00
Original source

hmm
rektbyfaith
05-31-2019, 11:57 AM #4

Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:57:54.553000+00:00
Original source

hmm

rektbyfaith
Administrator
0
05-31-2019, 11:58 AM
#5
Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:58:06.995000+00:00
Original source

ok this will be plan B
rektbyfaith
05-31-2019, 11:58 AM #5

Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:58:06.995000+00:00
Original source

ok this will be plan B

rektbyfaith
Administrator
0
05-31-2019, 11:58 AM
#6
Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:58:18.975000+00:00
Original source

plan A is to make it work with playerscript only
rektbyfaith
05-31-2019, 11:58 AM #6

Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:58:18.975000+00:00
Original source

plan A is to make it work with playerscript only

rektbyfaith
Administrator
0
05-31-2019, 12:02 PM
#7
Archived author: Elliot • Posted: 2019-05-31T12:02:44.329000+00:00
Original source

You might want to check for channelmgr
rektbyfaith
05-31-2019, 12:02 PM #7

Archived author: Elliot • Posted: 2019-05-31T12:02:44.329000+00:00
Original source

You might want to check for channelmgr

rektbyfaith
Administrator
0
05-31-2019, 12:02 PM
#8
Archived author: Elliot • Posted: 2019-05-31T12:02:47.280000+00:00
Original source

it might be null
rektbyfaith
05-31-2019, 12:02 PM #8

Archived author: Elliot • Posted: 2019-05-31T12:02:47.280000+00:00
Original source

it might be null

rektbyfaith
Administrator
0
05-31-2019, 12:03 PM
#9
Archived author: Elliot • Posted: 2019-05-31T12:03:52.199000+00:00
Original source

You can also debug `ChannelMgr::GetChannel`
rektbyfaith
05-31-2019, 12:03 PM #9

Archived author: Elliot • Posted: 2019-05-31T12:03:52.199000+00:00
Original source

You can also debug `ChannelMgr::GetChannel`

rektbyfaith
Administrator
0
05-31-2019, 12:15 PM
#10
Archived author: MR.MUSTACHE • Posted: 2019-05-31T12:15:50.780000+00:00
Original source

I am wondering what would happen if I use `player->JoinedChannel(channel);`
rektbyfaith
05-31-2019, 12:15 PM #10

Archived author: MR.MUSTACHE • Posted: 2019-05-31T12:15:50.780000+00:00
Original source

I am wondering what would happen if I use `player->JoinedChannel(channel);`

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