[DiscordArchive] are the ingame channels located in dbc?
[DiscordArchive] are the ingame channels located in dbc?
Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:54:25.791000+00:00
Original source
are the ingame channels located in dbc?
Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:54:45.923000+00:00
Original source
hmm but no, there must be a way with c++
![[Image: unknown.png?ex=690c8cd6&is=690b3b56&hm=0...ce566d09e&]](https://cdn.discordapp.com/attachments/376457042392514560/583987067353301002/unknown.png?ex=690c8cd6&is=690b3b56&hm=01ca4c7a6dd4204b1d7bd252a62559a2ba4e596db681b8f553df758ce566d09e&)
Archived author: Kitzunu • Posted: 2019-05-31T11:56:06.812000+00:00
Original source
You have ChatChannels.dbc but I don't know if that would be related since I have 0 exp in C++
![[Image: unknown.png?ex=690c8cd6&is=690b3b56&hm=0...ce566d09e&]](https://cdn.discordapp.com/attachments/376457042392514560/583987067353301002/unknown.png?ex=690c8cd6&is=690b3b56&hm=01ca4c7a6dd4204b1d7bd252a62559a2ba4e596db681b8f553df758ce566d09e&)
Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:57:54.553000+00:00
Original source
hmm
Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:58:06.995000+00:00
Original source
ok this will be plan B
Archived author: MR.MUSTACHE • Posted: 2019-05-31T11:58:18.975000+00:00
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plan A is to make it work with playerscript only
Archived author: Elliot • Posted: 2019-05-31T12:02:44.329000+00:00
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You might want to check for channelmgr
Archived author: Elliot • Posted: 2019-05-31T12:02:47.280000+00:00
Original source
it might be null
Archived author: Elliot • Posted: 2019-05-31T12:03:52.199000+00:00
Original source
You can also debug `ChannelMgr::GetChannel`
Archived author: MR.MUSTACHE • Posted: 2019-05-31T12:15:50.780000+00:00
Original source
I am wondering what would happen if I use `player->JoinedChannel(channel);`