[DiscordArchive] Someone care to explain?
[DiscordArchive] Someone care to explain?
Archived author: thunder • Posted: 2025-07-27T19:15:38.582000+00:00
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Someone care to explain?
Archived author: SpikeZ • Posted: 2025-07-27T19:16:09.949000+00:00
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eh maybe ask Walkline? What do we have todo with this? xD
Archived author: thunder • Posted: 2025-07-27T19:39:08.442000+00:00
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Well as a community someone could have used or have some experience or knowledge with it that I don't that could be shared.
Archived author: M'Dic • Posted: 2025-07-27T22:29:14.439000+00:00
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Its for clustering and its not complete according to the readme
Archived author: thunder • Posted: 2025-07-27T22:34:14.663000+00:00
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Clustering is what spliting the worldserver into many worldservers and each takes responsability of certain things?
Archived author: M'Dic • Posted: 2025-07-27T22:35:55.073000+00:00
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You kinda got the idea sorta
Archived author: M'Dic • Posted: 2025-07-27T22:36:30.839000+00:00
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Its spliting it up onto other servers so each server handles specific responsibility, like guilds, mail, chat, transports etc...
Archived author: walkline • Posted: 2025-07-27T22:53:03.947000+00:00
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Yeah, you can run multiple worldservers per realm. Each worldserver is responsible for specific maps assigned to it by the servers registry. For example, you can have one worldserver for Kalimdor, one for Northrend, and so on. Map distribution is dynamic, so if one worldserver crashes, the servers registry detects the event and redistributes the maps among the remaining active worldservers. Players won’t be disconnected from the game in that case.
In addition to worldservers, there are also smaller servers/services for things like guild, mail, etc. These smaller services are implemented in Go, not C++.
Archived author: thunder • Posted: 2025-07-27T22:53:47.626000+00:00
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Holy shit that's great
Archived author: thunder • Posted: 2025-07-27T22:54:10.634000+00:00
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I'm super interested in the one for different maps, image the server crashing without crashing LOL