[DiscordArchive] about that spell, is there any reason why we do * 3.36f on its SpellBaseDamageBonusDone coming from
[DiscordArchive] about that spell, is there any reason why we do * 3.36f on its SpellBaseDamageBonusDone coming from
Archived author: Telegrill • Posted: 2025-07-14T19:00:11.221000+00:00
Original source
makes me wonder, instead of hardcoding the coefficent value as in
```cpp
float modifiedAmount = caster->SpellBaseDamageBonusDone(GetSpellInfo()->GetSchoolMask()) * 3.36f;
```
is there no way to retrieve from the spell info directly?
Archived author: Telegrill • Posted: 2025-07-14T19:00:52.093000+00:00
Original source
im pretty sure the spell must be carrying it otherwise the tooltip wouldn't even show the correct amount
Archived author: Telegrill • Posted: 2025-07-14T19:02:46.105000+00:00
Original source
and those modified amounts per spec, shouldn't that already be done by the core passive spell of the spec itself?