[DiscordArchive] about that spell, is there any reason why we do * 3.36f on its SpellBaseDamageBonusDone coming from
[DiscordArchive] about that spell, is there any reason why we do * 3.36f on its SpellBaseDamageBonusDone coming from
Archived author: Telegrill • Posted: 2025-07-14T18:47:42.950000+00:00
Original source
about that spell, is there any reason why we do * 3.36f on its SpellBaseDamageBonusDone coming from caster?
Archived author: Telegrill • Posted: 2025-07-14T18:48:19.063000+00:00
Original source
my understanding is that BasePoints should already be carring that float value that's multiplied by the base of SP when we do CalcValue
Archived author: Tea • Posted: 2025-07-14T18:52:47.956000+00:00
Original source
no
Archived author: Tea • Posted: 2025-07-14T18:52:51.934000+00:00
Original source
SpellBaseDamageBonusDone returns SP
Archived author: Tea • Posted: 2025-07-14T18:53:23.939000+00:00
Original source
CalcValue doesnt do SP coef calculation either
Archived author: Tea • Posted: 2025-07-14T18:53:37.626000+00:00
Original source
Unit::SpellDamageBonusDone is the one that does
Archived author: Telegrill • Posted: 2025-07-14T18:57:08.148000+00:00
Original source
huh, wasn't BasePoints for this type of spells 0.f to 0.f + SP * float coefficent?
Archived author: Tea • Posted: 2025-07-14T18:57:51.684000+00:00
Original source
SP and AP are only considered for damage and healing
Archived author: Telegrill • Posted: 2025-07-14T18:58:06.292000+00:00
Original source
not absorbs?
Archived author: Telegrill • Posted: 2025-07-14T18:58:46.269000+00:00
Original source
well i mean the aura effect absorb specificallyt