[DiscordArchive] working on a script with a vehicle (1023) and i see an `SMSG_ON_MONSTER_MOVE` (transport enter?) wit
[DiscordArchive] working on a script with a vehicle (1023) and i see an `SMSG_ON_MONSTER_MOVE` (transport enter?) wit
Archived author: jasondove • Posted: 2025-05-27T19:02:40.489000+00:00
Original source
working on a script with a vehicle (1023) and i see an `SMSG_ON_MONSTER_MOVE` (transport enter?) with non-zero position and a non-zero movementspline point. is there some db change i need to make to get those non zero values sent?
Archived author: Tea • Posted: 2025-05-27T19:03:55.477000+00:00
Original source
nothing you can do about that
Archived author: jasondove • Posted: 2025-05-27T19:07:08.047000+00:00
Original source
ok, thanks. trying to figure out how to get it looking closer to retail, but it technically works as i have it
Archived author: michael • Posted: 2025-05-27T21:11:31.342000+00:00
Original source
I see what you mean
Archived author: michael • Posted: 2025-05-27T21:11:43.681000+00:00
Original source
the client -> server packet is already handled, but not the server -> client
Archived author: Telegrill • Posted: 2025-05-31T01:20:13.032000+00:00
Original source
that is because it "moves" to given position in vehicleSeat, if you check speed values for that movement packet, sometimes (if not always) you get infinite
Archived author: Telegrill • Posted: 2025-05-31T01:21:56.983000+00:00
Original source
and iirc, those positions are not strictly bound to positions for the seat, models affect them
Archived author: Telegrill • Posted: 2025-05-31T01:22:51.462000+00:00
Original source
in some way, you have to compute them, especially when it comes to exit position