Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] working on a script with a vehicle (1023) and i see an `SMSG_ON_MONSTER_MOVE` (transport enter?) wit

[DiscordArchive] working on a script with a vehicle (1023) and i see an `SMSG_ON_MONSTER_MOVE` (transport enter?) wit

[DiscordArchive] working on a script with a vehicle (1023) and i see an `SMSG_ON_MONSTER_MOVE` (transport enter?) wit

rektbyfaith
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05-27-2025, 07:02 PM
#1
Archived author: jasondove • Posted: 2025-05-27T19:02:40.489000+00:00
Original source

working on a script with a vehicle (1023) and i see an `SMSG_ON_MONSTER_MOVE` (transport enter?) with non-zero position and a non-zero movementspline point. is there some db change i need to make to get those non zero values sent?
rektbyfaith
05-27-2025, 07:02 PM #1

Archived author: jasondove • Posted: 2025-05-27T19:02:40.489000+00:00
Original source

working on a script with a vehicle (1023) and i see an `SMSG_ON_MONSTER_MOVE` (transport enter?) with non-zero position and a non-zero movementspline point. is there some db change i need to make to get those non zero values sent?

rektbyfaith
Administrator
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05-27-2025, 07:03 PM
#2
Archived author: Tea • Posted: 2025-05-27T19:03:55.477000+00:00
Original source

nothing you can do about that
rektbyfaith
05-27-2025, 07:03 PM #2

Archived author: Tea • Posted: 2025-05-27T19:03:55.477000+00:00
Original source

nothing you can do about that

rektbyfaith
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05-27-2025, 07:07 PM
#3
Archived author: jasondove • Posted: 2025-05-27T19:07:08.047000+00:00
Original source

ok, thanks. trying to figure out how to get it looking closer to retail, but it technically works as i have it
rektbyfaith
05-27-2025, 07:07 PM #3

Archived author: jasondove • Posted: 2025-05-27T19:07:08.047000+00:00
Original source

ok, thanks. trying to figure out how to get it looking closer to retail, but it technically works as i have it

rektbyfaith
Administrator
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05-27-2025, 09:11 PM
#4
Archived author: michael • Posted: 2025-05-27T21:11:31.342000+00:00
Original source

I see what you mean
rektbyfaith
05-27-2025, 09:11 PM #4

Archived author: michael • Posted: 2025-05-27T21:11:31.342000+00:00
Original source

I see what you mean

rektbyfaith
Administrator
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05-27-2025, 09:11 PM
#5
Archived author: michael • Posted: 2025-05-27T21:11:43.681000+00:00
Original source

the client -> server packet is already handled, but not the server -> client
rektbyfaith
05-27-2025, 09:11 PM #5

Archived author: michael • Posted: 2025-05-27T21:11:43.681000+00:00
Original source

the client -> server packet is already handled, but not the server -> client

rektbyfaith
Administrator
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05-31-2025, 01:20 AM
#6
Archived author: Telegrill • Posted: 2025-05-31T01:20:13.032000+00:00
Original source

that is because it "moves" to given position in vehicleSeat, if you check speed values for that movement packet, sometimes (if not always) you get infinite
rektbyfaith
05-31-2025, 01:20 AM #6

Archived author: Telegrill • Posted: 2025-05-31T01:20:13.032000+00:00
Original source

that is because it "moves" to given position in vehicleSeat, if you check speed values for that movement packet, sometimes (if not always) you get infinite

rektbyfaith
Administrator
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05-31-2025, 01:21 AM
#7
Archived author: Telegrill • Posted: 2025-05-31T01:21:56.983000+00:00
Original source

and iirc, those positions are not strictly bound to positions for the seat, models affect them
rektbyfaith
05-31-2025, 01:21 AM #7

Archived author: Telegrill • Posted: 2025-05-31T01:21:56.983000+00:00
Original source

and iirc, those positions are not strictly bound to positions for the seat, models affect them

rektbyfaith
Administrator
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05-31-2025, 01:22 AM
#8
Archived author: Telegrill • Posted: 2025-05-31T01:22:51.462000+00:00
Original source

in some way, you have to compute them, especially when it comes to exit position
rektbyfaith
05-31-2025, 01:22 AM #8

Archived author: Telegrill • Posted: 2025-05-31T01:22:51.462000+00:00
Original source

in some way, you have to compute them, especially when it comes to exit position

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