[DiscordArchive] constant Debug - A debug event, triggered with the cheat SendSceneEvent, stringData of the event con
[DiscordArchive] constant Debug - A debug event, triggered with the cheat SendSceneEvent, stringData of the event con
Archived author: funjoker • Posted: 2025-05-24T02:23:11.286000+00:00
Original source
wait a second
Archived author: funjoker • Posted: 2025-05-24T02:23:23.841000+00:00
Original source
https://wago.tools/db2/SceneScript
[Embed: Wago Tools]
https://wago.tools/db2/SceneScript
Archived author: funjoker • Posted: 2025-05-24T02:23:36.995000+00:00
Original source
This DB2 contains basic scene information
Archived author: funjoker • Posted: 2025-05-24T02:23:58.320000+00:00
Original source
https://wago.tools/db2/SceneScriptPackage
[Embed: Wago Tools]
https://wago.tools/db2/SceneScriptPackage
Archived author: michael • Posted: 2025-05-24T02:24:05.311000+00:00
Original source
yes i already thoroughly documented it
https://github.com/mikuhl-dev/SceneScriptAnnotations
[Embed: GitHub - mikuhl-dev/SceneScriptAnnotations: Annotations for SceneSc...]
Annotations for SceneScript environment in World of Warcraft. - mikuhl-dev/SceneScriptAnnotations
https://github.com/mikuhl-dev/SceneScriptAnnotations
Archived author: funjoker • Posted: 2025-05-24T02:24:06.169000+00:00
Original source
This DB2 contains the names for example
Archived author: funjoker • Posted: 2025-05-24T02:24:36.010000+00:00
Original source
https://wago.tools/db2/SceneScriptText
[Embed: Wago Tools]
https://wago.tools/db2/SceneScriptText
Archived author: funjoker • Posted: 2025-05-24T02:24:41.556000+00:00
Original source
This are the real scripts
Archived author: michael • Posted: 2025-05-24T02:25:19.592000+00:00
Original source
You can call `Scene:WaitEvent(0, SceneEventType.Debug)` to receive the string from the server.
Archived author: funjoker • Posted: 2025-05-24T02:27:54.143000+00:00
Original source
i still think thats an client thing only