[DiscordArchive] So how does the CHARGE effect work? Thinking about "how" effects are or should be handled after you
[DiscordArchive] So how does the CHARGE effect work? Thinking about "how" effects are or should be handled after you
![[Image: image.png?ex=690c584b&is=690b06cb&hm=3ca...1273c654a&]](https://cdn.discordapp.com/attachments/376074396915335170/1360165457784606761/image.png?ex=690c584b&is=690b06cb&hm=3caff31f9d027cced7e1278e5a0a16febe8e4e8752057263935d1a31273c654a&)
Archived author: syntaxhell • Posted: 2025-04-11T08:11:55.884000+00:00
Original source
So how does the CHARGE effect work? Thinking about "how" effects are or should be handled after you finish charging or finish jumping?
![[Image: image.png?ex=690c584b&is=690b06cb&hm=3ca...1273c654a&]](https://cdn.discordapp.com/attachments/376074396915335170/1360165457784606761/image.png?ex=690c584b&is=690b06cb&hm=3caff31f9d027cced7e1278e5a0a16febe8e4e8752057263935d1a31273c654a&)
Archived author: syntaxhell • Posted: 2025-04-11T08:12:36.683000+00:00
Original source
Cause when casting Charge (100), it triggers a spell for the damage, but it has infinite range and is only supposed to be cast when caster reaches the target
Archived author: syntaxhell • Posted: 2025-04-11T08:12:54.837000+00:00
Original source
And same thing here with heroic leap, when caster lands "something" should happen
Archived author: syntaxhell • Posted: 2025-04-11T08:13:05.139000+00:00
Original source
But I am super unsure what it could be, areatrigger?
Archived author: syntaxhell • Posted: 2025-04-11T08:13:30.093000+00:00
Original source
Do I need to calc a timer for casters arrival to destination? Or send some sort of inivsible missile to trigger certain effects?
Archived author: syntaxhell • Posted: 2025-04-11T08:17:12.863000+00:00
Original source
Cause I guess calculating time of arrival, and THEN trigger some effect could work, but maybe it's the wrong way of doing it?
Archived author: syntaxhell • Posted: 2025-04-11T08:17:47.485000+00:00
Original source
Should the said charge effect be scripted separatley to somehow recognize when the caster maybe has the flag "stopped moving" or something and then trigger the damage/effect?