Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Are you talkable for a bit?

[DiscordArchive] Are you talkable for a bit?

[DiscordArchive] Are you talkable for a bit?

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rektbyfaith
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0
03-28-2025, 01:56 PM
#1
Archived author: syntaxhell • Posted: 2025-03-28T13:56:31.611000+00:00
Original source

Are you talkable for a bit?
rektbyfaith
03-28-2025, 01:56 PM #1

Archived author: syntaxhell • Posted: 2025-03-28T13:56:31.611000+00:00
Original source

Are you talkable for a bit?

rektbyfaith
Administrator
0
03-28-2025, 01:56 PM
#2
Archived author: Tea • Posted: 2025-03-28T13:56:36.670000+00:00
Original source

no
rektbyfaith
03-28-2025, 01:56 PM #2

Archived author: Tea • Posted: 2025-03-28T13:56:36.670000+00:00
Original source

no

rektbyfaith
Administrator
0
03-28-2025, 01:56 PM
#3
Archived author: syntaxhell • Posted: 2025-03-28T13:56:41.416000+00:00
Original source

Alright
rektbyfaith
03-28-2025, 01:56 PM #3

Archived author: syntaxhell • Posted: 2025-03-28T13:56:41.416000+00:00
Original source

Alright

rektbyfaith
Administrator
0
03-28-2025, 01:56 PM
#4
Archived author: syntaxhell • Posted: 2025-03-28T13:56:55.179000+00:00
Original source

So what does that mean, that it is hardcoded in the tooltip?
rektbyfaith
03-28-2025, 01:56 PM #4

Archived author: syntaxhell • Posted: 2025-03-28T13:56:55.179000+00:00
Original source

So what does that mean, that it is hardcoded in the tooltip?

rektbyfaith
Administrator
0
03-28-2025, 01:57 PM
#5
Archived author: syntaxhell • Posted: 2025-03-28T13:57:02.602000+00:00
Original source

That a special case for execute has to be made?
rektbyfaith
03-28-2025, 01:57 PM #5

Archived author: syntaxhell • Posted: 2025-03-28T13:57:02.602000+00:00
Original source

That a special case for execute has to be made?

rektbyfaith
Administrator
0
03-28-2025, 01:57 PM
#6
Archived author: Tea • Posted: 2025-03-28T13:57:33.883000+00:00
Original source

the tooltip has this in its formula `$damage=${2.0*$260798s1}` which means damage value from 1st effect of spell 260798, multiplied by 2
rektbyfaith
03-28-2025, 01:57 PM #6

Archived author: Tea • Posted: 2025-03-28T13:57:33.883000+00:00
Original source

the tooltip has this in its formula `$damage=${2.0*$260798s1}` which means damage value from 1st effect of spell 260798, multiplied by 2

rektbyfaith
Administrator
0
03-28-2025, 01:58 PM
#7
Archived author: syntaxhell • Posted: 2025-03-28T13:58:02.292000+00:00
Original source

Yeah?
rektbyfaith
03-28-2025, 01:58 PM #7

Archived author: syntaxhell • Posted: 2025-03-28T13:58:02.292000+00:00
Original source

Yeah?

rektbyfaith
Administrator
0
03-28-2025, 01:58 PM
#8
Archived author: syntaxhell • Posted: 2025-03-28T13:58:21.549000+00:00
Original source

So somethingsomething EFFECT_0 * 2?
rektbyfaith
03-28-2025, 01:58 PM #8

Archived author: syntaxhell • Posted: 2025-03-28T13:58:21.549000+00:00
Original source

So somethingsomething EFFECT_0 * 2?

rektbyfaith
Administrator
0
03-28-2025, 01:58 PM
#9
Archived author: Tea • Posted: 2025-03-28T13:58:44.684000+00:00
Original source

you need to script 260798 using `CalcDamage` hook and multiply `pctMod` argument by 2
rektbyfaith
03-28-2025, 01:58 PM #9

Archived author: Tea • Posted: 2025-03-28T13:58:44.684000+00:00
Original source

you need to script 260798 using `CalcDamage` hook and multiply `pctMod` argument by 2

rektbyfaith
Administrator
0
03-28-2025, 01:59 PM
#10
Archived author: Tea • Posted: 2025-03-28T13:59:25.876000+00:00
Original source

CalcDamage example <https://github.com/TrinityCore/TrinityCore/blob/master/src/server/scripts/Spells/spell_shaman.cpp#L1526-L1537>
rektbyfaith
03-28-2025, 01:59 PM #10

Archived author: Tea • Posted: 2025-03-28T13:59:25.876000+00:00
Original source

CalcDamage example <https://github.com/TrinityCore/TrinityCore/blob/master/src/server/scripts/Spells/spell_shaman.cpp#L1526-L1537>

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