Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Hello, how does World of Warcraft do its physics calculations? Are all collisions and therefore mesh

[DiscordArchive] Hello, how does World of Warcraft do its physics calculations? Are all collisions and therefore mesh

[DiscordArchive] Hello, how does World of Warcraft do its physics calculations? Are all collisions and therefore mesh

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rektbyfaith
Administrator
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07-08-2024, 03:18 PM
#11
Archived author: Agac • Posted: 2024-07-08T15:18:55.137000+00:00
Original source

I'm working on a custom game server (I use Unity as a client) and collision is the thing that bothers me the most.
rektbyfaith
07-08-2024, 03:18 PM #11

Archived author: Agac • Posted: 2024-07-08T15:18:55.137000+00:00
Original source

I'm working on a custom game server (I use Unity as a client) and collision is the thing that bothers me the most.

rektbyfaith
Administrator
0
07-08-2024, 03:19 PM
#12
Archived author: Agac • Posted: 2024-07-08T15:19:03.841000+00:00
Original source

thanks for help
rektbyfaith
07-08-2024, 03:19 PM #12

Archived author: Agac • Posted: 2024-07-08T15:19:03.841000+00:00
Original source

thanks for help

rektbyfaith
Administrator
0
07-08-2024, 03:20 PM
#13
Archived author: Northstrider • Posted: 2024-07-08T15:20:24.059000+00:00
Original source

well, for unity you just wanna run a headless client as host and just do the regular collision logic that you would use for singleplayer games as well, except that the host controls it
rektbyfaith
07-08-2024, 03:20 PM #13

Archived author: Northstrider • Posted: 2024-07-08T15:20:24.059000+00:00
Original source

well, for unity you just wanna run a headless client as host and just do the regular collision logic that you would use for singleplayer games as well, except that the host controls it

rektbyfaith
Administrator
0
07-08-2024, 03:21 PM
#14
Archived author: Agac • Posted: 2024-07-08T15:21:28.232000+00:00
Original source

My server consists only of C++ code and my client is Unity. I don't do any codeshare between the two (other than serialization)
rektbyfaith
07-08-2024, 03:21 PM #14

Archived author: Agac • Posted: 2024-07-08T15:21:28.232000+00:00
Original source

My server consists only of C++ code and my client is Unity. I don't do any codeshare between the two (other than serialization)

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