[DiscordArchive] Hello, how does World of Warcraft do its physics calculations? Are all collisions and therefore mesh
[DiscordArchive] Hello, how does World of Warcraft do its physics calculations? Are all collisions and therefore mesh
Archived author: Agac • Posted: 2024-07-08T15:18:55.137000+00:00
Original source
I'm working on a custom game server (I use Unity as a client) and collision is the thing that bothers me the most.
Archived author: Agac • Posted: 2024-07-08T15:19:03.841000+00:00
Original source
thanks for help
Archived author: Northstrider • Posted: 2024-07-08T15:20:24.059000+00:00
Original source
well, for unity you just wanna run a headless client as host and just do the regular collision logic that you would use for singleplayer games as well, except that the host controls it
Archived author: Agac • Posted: 2024-07-08T15:21:28.232000+00:00
Original source
My server consists only of C++ code and my client is Unity. I don't do any codeshare between the two (other than serialization)