Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] For `Map::GridMarkNoUnload` is it expecting the Cell X, Y or a in-game coord X and Y?

[DiscordArchive] For `Map::GridMarkNoUnload` is it expecting the Cell X, Y or a in-game coord X and Y?

[DiscordArchive] For `Map::GridMarkNoUnload` is it expecting the Cell X, Y or a in-game coord X and Y?

rektbyfaith
Administrator
0
06-02-2024, 01:15 PM
#1
Archived author: stoneharry • Posted: 2024-06-02T13:15:35.927000+00:00
Original source

For `Map::GridMarkNoUnload` is it expecting the Cell X, Y or a in-game coord X and Y?
rektbyfaith
06-02-2024, 01:15 PM #1

Archived author: stoneharry • Posted: 2024-06-02T13:15:35.927000+00:00
Original source

For `Map::GridMarkNoUnload` is it expecting the Cell X, Y or a in-game coord X and Y?

rektbyfaith
Administrator
0
06-02-2024, 01:17 PM
#2
Archived author: Tea • Posted: 2024-06-02T13:17:56.125000+00:00
Original source

cell.GridX()
rektbyfaith
06-02-2024, 01:17 PM #2

Archived author: Tea • Posted: 2024-06-02T13:17:56.125000+00:00
Original source

cell.GridX()

rektbyfaith
Administrator
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06-02-2024, 01:18 PM
#3
Archived author: Tea • Posted: 2024-06-02T13:18:31.756000+00:00
Original source

(ingame coords arent integers)
rektbyfaith
06-02-2024, 01:18 PM #3

Archived author: Tea • Posted: 2024-06-02T13:18:31.756000+00:00
Original source

(ingame coords arent integers)

rektbyfaith
Administrator
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06-02-2024, 01:20 PM
#4
Archived author: stoneharry • Posted: 2024-06-02T13:20:02.583000+00:00
Original source

It accepts floats in the arguments
rektbyfaith
06-02-2024, 01:20 PM #4

Archived author: stoneharry • Posted: 2024-06-02T13:20:02.583000+00:00
Original source

It accepts floats in the arguments

rektbyfaith
Administrator
0
06-02-2024, 01:20 PM
#5
Archived author: Tea • Posted: 2024-06-02T13:20:39.757000+00:00
Original source

no? <https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Maps/Map.h#L382>
rektbyfaith
06-02-2024, 01:20 PM #5

Archived author: Tea • Posted: 2024-06-02T13:20:39.757000+00:00
Original source

no? <https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Maps/Map.h#L382>

rektbyfaith
Administrator
0
06-02-2024, 01:20 PM
#6
Archived author: stoneharry • Posted: 2024-06-02T13:20:54.343000+00:00
Original source

You're right ‍♂️ Exposed it to Lua with float args
rektbyfaith
06-02-2024, 01:20 PM #6

Archived author: stoneharry • Posted: 2024-06-02T13:20:54.343000+00:00
Original source

You're right ‍♂️ Exposed it to Lua with float args

rektbyfaith
Administrator
0
06-02-2024, 01:20 PM
#7
Archived author: stoneharry • Posted: 2024-06-02T13:20:58.388000+00:00
Original source

Okay time to fix that
rektbyfaith
06-02-2024, 01:20 PM #7

Archived author: stoneharry • Posted: 2024-06-02T13:20:58.388000+00:00
Original source

Okay time to fix that

rektbyfaith
Administrator
0
06-02-2024, 01:21 PM
#8
Archived author: stoneharry • Posted: 2024-06-02T13:21:04.377000+00:00
Original source

Thank you
rektbyfaith
06-02-2024, 01:21 PM #8

Archived author: stoneharry • Posted: 2024-06-02T13:21:04.377000+00:00
Original source

Thank you

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