[DiscordArchive] For `Map::GridMarkNoUnload` is it expecting the Cell X, Y or a in-game coord X and Y?
[DiscordArchive] For `Map::GridMarkNoUnload` is it expecting the Cell X, Y or a in-game coord X and Y?
Archived author: stoneharry • Posted: 2024-06-02T13:15:35.927000+00:00
Original source
For `Map::GridMarkNoUnload` is it expecting the Cell X, Y or a in-game coord X and Y?
Archived author: Tea • Posted: 2024-06-02T13:17:56.125000+00:00
Original source
cell.GridX()
Archived author: Tea • Posted: 2024-06-02T13:18:31.756000+00:00
Original source
(ingame coords arent integers)
Archived author: stoneharry • Posted: 2024-06-02T13:20:02.583000+00:00
Original source
It accepts floats in the arguments
Archived author: Tea • Posted: 2024-06-02T13:20:39.757000+00:00
Original source
no? <https://github.com/TrinityCore/TrinityCore/blob/3.3.5/src/server/game/Maps/Map.h#L382>
Archived author: stoneharry • Posted: 2024-06-02T13:20:54.343000+00:00
Original source
You're right ♂️ Exposed it to Lua with float args
Archived author: stoneharry • Posted: 2024-06-02T13:20:58.388000+00:00
Original source
Okay time to fix that
Archived author: stoneharry • Posted: 2024-06-02T13:21:04.377000+00:00
Original source
Thank you