Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] Didn't he already say he didn't want to add more to the table just for that?

[DiscordArchive] Didn't he already say he didn't want to add more to the table just for that?

[DiscordArchive] Didn't he already say he didn't want to add more to the table just for that?

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rektbyfaith
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04-23-2024, 06:24 PM
#1
Archived author: Foe • Posted: 2024-04-23T18:24:57.923000+00:00
Original source

Didn't he already say he didn't want to add more to the table just for that?
rektbyfaith
04-23-2024, 06:24 PM #1

Archived author: Foe • Posted: 2024-04-23T18:24:57.923000+00:00
Original source

Didn't he already say he didn't want to add more to the table just for that?

rektbyfaith
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04-23-2024, 06:42 PM
#2
Archived author: Krutok • Posted: 2024-04-23T18:42:26.599000+00:00
Original source

because I don't want to permanently incorporate the elements into the map for an RP event. And this function is once again only intended for C++, but no one thought to include it in SAI.
rektbyfaith
04-23-2024, 06:42 PM #2

Archived author: Krutok • Posted: 2024-04-23T18:42:26.599000+00:00
Original source

because I don't want to permanently incorporate the elements into the map for an RP event. And this function is once again only intended for C++, but no one thought to include it in SAI.

rektbyfaith
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04-23-2024, 06:43 PM
#3
Archived author: Foe • Posted: 2024-04-23T18:43:04.674000+00:00
Original source

You can use the event system for that, like Darkmoon Faire
rektbyfaith
04-23-2024, 06:43 PM #3

Archived author: Foe • Posted: 2024-04-23T18:43:04.674000+00:00
Original source

You can use the event system for that, like Darkmoon Faire

rektbyfaith
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04-23-2024, 06:43 PM
#4
Archived author: Foe • Posted: 2024-04-23T18:43:08.533000+00:00
Original source

Then you just trigger that event
rektbyfaith
04-23-2024, 06:43 PM #4

Archived author: Foe • Posted: 2024-04-23T18:43:08.533000+00:00
Original source

Then you just trigger that event

rektbyfaith
Administrator
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04-23-2024, 06:44 PM
#5
Archived author: Krutok • Posted: 2024-04-23T18:44:28.330000+00:00
Original source

I can't because the game objects should be rotated specifically and therefore spawned in a certain position, that doesn't work as you say.
rektbyfaith
04-23-2024, 06:44 PM #5

Archived author: Krutok • Posted: 2024-04-23T18:44:28.330000+00:00
Original source

I can't because the game objects should be rotated specifically and therefore spawned in a certain position, that doesn't work as you say.

rektbyfaith
Administrator
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04-23-2024, 06:44 PM
#6
Archived author: Foe • Posted: 2024-04-23T18:44:55.126000+00:00
Original source

It does work if you spawn it ingame properly, and then trigger the event
rektbyfaith
04-23-2024, 06:44 PM #6

Archived author: Foe • Posted: 2024-04-23T18:44:55.126000+00:00
Original source

It does work if you spawn it ingame properly, and then trigger the event

rektbyfaith
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04-23-2024, 06:46 PM
#7
Archived author: Krutok • Posted: 2024-04-23T18:46:37.487000+00:00
Original source

You don't even begin to understand what I want, everything you say is null and void.

I can only specify xyzo coordinates for the spawn but no rotation, that's only possible with c++
rektbyfaith
04-23-2024, 06:46 PM #7

Archived author: Krutok • Posted: 2024-04-23T18:46:37.487000+00:00
Original source

You don't even begin to understand what I want, everything you say is null and void.

I can only specify xyzo coordinates for the spawn but no rotation, that's only possible with c++

rektbyfaith
Administrator
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04-23-2024, 06:48 PM
#8
Archived author: Saty • Posted: 2024-04-23T18:48:43.212000+00:00
Original source

Just encode the float into the unsigned int. Easy :p
rektbyfaith
04-23-2024, 06:48 PM #8

Archived author: Saty • Posted: 2024-04-23T18:48:43.212000+00:00
Original source

Just encode the float into the unsigned int. Easy :p

rektbyfaith
Administrator
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04-23-2024, 06:49 PM
#9
Archived author: Foe • Posted: 2024-04-23T18:49:09.032000+00:00
Original source

I understand what you want, I'm giving you an alternative. Otherwise I suggest you implement it yourself and make a PR ‍♂️
rektbyfaith
04-23-2024, 06:49 PM #9

Archived author: Foe • Posted: 2024-04-23T18:49:09.032000+00:00
Original source

I understand what you want, I'm giving you an alternative. Otherwise I suggest you implement it yourself and make a PR ‍♂️

rektbyfaith
Administrator
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04-23-2024, 06:49 PM
#10
Archived author: Krutok • Posted: 2024-04-23T18:49:46.027000+00:00
Original source

here my wish https://github.com/TrinityCore/TrinityCore/issues/29937
[Embed: Wish for additional SAI functions that are only available in C++ · ...]
Description I would like the function to also be able to specify the rotation with the GO Summon function. So far it is only reserved for C++, which makes it impossible for people who design events...
https://github.com/TrinityCore/TrinityCore/issues/29937
rektbyfaith
04-23-2024, 06:49 PM #10

Archived author: Krutok • Posted: 2024-04-23T18:49:46.027000+00:00
Original source

here my wish https://github.com/TrinityCore/TrinityCore/issues/29937
[Embed: Wish for additional SAI functions that are only available in C++ · ...]
Description I would like the function to also be able to specify the rotation with the GO Summon function. So far it is only reserved for C++, which makes it impossible for people who design events...
https://github.com/TrinityCore/TrinityCore/issues/29937

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