[DiscordArchive] Didn't he already say he didn't want to add more to the table just for that?
[DiscordArchive] Didn't he already say he didn't want to add more to the table just for that?
Archived author: Foe • Posted: 2024-04-23T18:24:57.923000+00:00
Original source
Didn't he already say he didn't want to add more to the table just for that?
Archived author: Krutok • Posted: 2024-04-23T18:42:26.599000+00:00
Original source
because I don't want to permanently incorporate the elements into the map for an RP event. And this function is once again only intended for C++, but no one thought to include it in SAI.
Archived author: Foe • Posted: 2024-04-23T18:43:04.674000+00:00
Original source
You can use the event system for that, like Darkmoon Faire
Archived author: Foe • Posted: 2024-04-23T18:43:08.533000+00:00
Original source
Then you just trigger that event
Archived author: Krutok • Posted: 2024-04-23T18:44:28.330000+00:00
Original source
I can't because the game objects should be rotated specifically and therefore spawned in a certain position, that doesn't work as you say.
Archived author: Foe • Posted: 2024-04-23T18:44:55.126000+00:00
Original source
It does work if you spawn it ingame properly, and then trigger the event
Archived author: Krutok • Posted: 2024-04-23T18:46:37.487000+00:00
Original source
You don't even begin to understand what I want, everything you say is null and void.
I can only specify xyzo coordinates for the spawn but no rotation, that's only possible with c++
Archived author: Saty • Posted: 2024-04-23T18:48:43.212000+00:00
Original source
Just encode the float into the unsigned int. Easy :p
Archived author: Foe • Posted: 2024-04-23T18:49:09.032000+00:00
Original source
I understand what you want, I'm giving you an alternative. Otherwise I suggest you implement it yourself and make a PR ♂️
Archived author: Krutok • Posted: 2024-04-23T18:49:46.027000+00:00
Original source
here my wish https://github.com/TrinityCore/TrinityCore/issues/29937
[Embed: Wish for additional SAI functions that are only available in C++ · ...]
Description I would like the function to also be able to specify the rotation with the GO Summon function. So far it is only reserved for C++, which makes it impossible for people who design events...
https://github.com/TrinityCore/TrinityCore/issues/29937