Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] It's hard to know how true that is. If players are moaning about it, you're not exactly going to say

[DiscordArchive] It's hard to know how true that is. If players are moaning about it, you're not exactly going to say

[DiscordArchive] It's hard to know how true that is. If players are moaning about it, you're not exactly going to say

rektbyfaith
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03-10-2024, 11:40 PM
#1
Archived author: stoneharry • Posted: 2024-03-10T23:40:42.854000+00:00
Original source

It's hard to know how true that is. If players are moaning about it, you're not exactly going to say it's a cost saving measure are you?
rektbyfaith
03-10-2024, 11:40 PM #1

Archived author: stoneharry • Posted: 2024-03-10T23:40:42.854000+00:00
Original source

It's hard to know how true that is. If players are moaning about it, you're not exactly going to say it's a cost saving measure are you?

rektbyfaith
Administrator
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03-10-2024, 11:41 PM
#2
Archived author: stoneharry • Posted: 2024-03-10T23:41:04.055000+00:00
Original source

It's like the visibility distance for entities to be pushed to the client is _tiny_ on retail
rektbyfaith
03-10-2024, 11:41 PM #2

Archived author: stoneharry • Posted: 2024-03-10T23:41:04.055000+00:00
Original source

It's like the visibility distance for entities to be pushed to the client is _tiny_ on retail

rektbyfaith
Administrator
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03-10-2024, 11:41 PM
#3
Archived author: stoneharry • Posted: 2024-03-10T23:41:55.433000+00:00
Original source

We've seen private servers able to handle 10k+ players on a single worldserver. I believe all retail realms tended to be 3-4k pop max
rektbyfaith
03-10-2024, 11:41 PM #3

Archived author: stoneharry • Posted: 2024-03-10T23:41:55.433000+00:00
Original source

We've seen private servers able to handle 10k+ players on a single worldserver. I believe all retail realms tended to be 3-4k pop max

rektbyfaith
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03-10-2024, 11:42 PM
#4
Archived author: stoneharry • Posted: 2024-03-10T23:42:08.631000+00:00
Original source

But I'm quoting numbers from memory, and I could be incorrect
rektbyfaith
03-10-2024, 11:42 PM #4

Archived author: stoneharry • Posted: 2024-03-10T23:42:08.631000+00:00
Original source

But I'm quoting numbers from memory, and I could be incorrect

rektbyfaith
Administrator
0
03-10-2024, 11:46 PM
#5
Archived author: stoneharry • Posted: 2024-03-10T23:46:19.094000+00:00
Original source

I can also believe it's a bit of both... some dev decides to try and horizontally scale the backend to fix some perf issues being seen, then other stakeholders within the business see it as an opprtunity to reduce costs
rektbyfaith
03-10-2024, 11:46 PM #5

Archived author: stoneharry • Posted: 2024-03-10T23:46:19.094000+00:00
Original source

I can also believe it's a bit of both... some dev decides to try and horizontally scale the backend to fix some perf issues being seen, then other stakeholders within the business see it as an opprtunity to reduce costs

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