[DiscordArchive] so any C++ class instance at all is always invalidated as soon as the trigger is over ? so each trig
[DiscordArchive] so any C++ class instance at all is always invalidated as soon as the trigger is over ? so each trig
Archived author: jackpoz • Posted: 2024-03-09T23:40:59.470000+00:00
Original source
which db do you allow for SQL queries ?
Archived author: Tea • Posted: 2024-03-09T23:41:04.103000+00:00
Original source
i actually did this for my very much not ready at all c++ scripting improvements
hipit:
Archived author: Rochet2 • Posted: 2024-03-09T23:41:43.001000+00:00
Original source
hipit:
![[Image: image.png?ex=690c8980&is=690b3800&hm=12d...be192ea97&]](https://cdn.discordapp.com/attachments/376074396915335170/1216169115652325497/image.png?ex=690c8980&is=690b3800&hm=12d0a0fd98cdeaf6d762931895f0a1228efb0b6028dacf9d6191b42be192ea97&)
Archived author: Tea • Posted: 2024-03-09T23:41:52.549000+00:00
Original source
![[Image: image.png?ex=690c8980&is=690b3800&hm=12d...be192ea97&]](https://cdn.discordapp.com/attachments/376074396915335170/1216169115652325497/image.png?ex=690c8980&is=690b3800&hm=12d0a0fd98cdeaf6d762931895f0a1228efb0b6028dacf9d6191b42be192ea97&)
Archived author: Tea • Posted: 2024-03-09T23:42:14.818000+00:00
Original source
and a script wrapper class gets a weak_ptr
Archived author: Tea • Posted: 2024-03-09T23:42:28.741000+00:00
Original source
and throws exception if it cannot be converted back
Archived author: jackpoz • Posted: 2024-03-09T23:43:49.043000+00:00
Original source
but that's only Object
Archived author: jackpoz • Posted: 2024-03-09T23:44:02.871000+00:00
Original source
it's not for example in CombatManager or VehicleKit
Archived author: Foe • Posted: 2024-03-09T23:44:19.270000+00:00
Original source
All 3
Archived author: jackpoz • Posted: 2024-03-09T23:44:22.917000+00:00
Original source
you can't really add it everywhere