[DiscordArchive] What about class members like VehicleKit ? Are they cleaned from the stack too ?
[DiscordArchive] What about class members like VehicleKit ? Are they cleaned from the stack too ?
Archived author: jackpoz • Posted: 2024-02-15T16:48:08.140000+00:00
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What about class members like VehicleKit ? Are they cleaned from the stack too ?
Archived author: jackpoz • Posted: 2024-02-15T16:48:17.705000+00:00
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What about Player ?
Archived author: Tea • Posted: 2024-02-15T16:49:06.817000+00:00
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(player references in map scoped scripts must be invalidated when they teleport to another map)
Archived author: Foe • Posted: 2024-02-15T16:49:46.105000+00:00
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All objects exposed to the engine are cleared on destruction
Archived author: Foe • Posted: 2024-02-15T16:50:08.018000+00:00
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Correct, on map change we remove the player bindings in that map state
Archived author: Telegrill • Posted: 2024-02-15T16:51:35.849000+00:00
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definitely not a subject for me to discuss
Archived author: Telegrill • Posted: 2024-02-15T16:51:41.078000+00:00
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Archived author: Tea • Posted: 2024-02-15T16:51:48.522000+00:00
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then why say anything
Archived author: Telegrill • Posted: 2024-02-15T16:52:32.672000+00:00
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I didn't say anything about the content, I just said it about the topic
Archived author: Foe • Posted: 2024-02-15T16:52:57.722000+00:00
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We do have a world state as well that handles the few thread unsafe hooks, but any state cannot inherently communicate with each other, so they are separate global scopes. Functions that allow fetching objects from other maps have been changed or removed when in multistate mode