Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] What about class members like VehicleKit ? Are they cleaned from the stack too ?

[DiscordArchive] What about class members like VehicleKit ? Are they cleaned from the stack too ?

[DiscordArchive] What about class members like VehicleKit ? Are they cleaned from the stack too ?

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rektbyfaith
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02-15-2024, 04:48 PM
#1
Archived author: jackpoz • Posted: 2024-02-15T16:48:08.140000+00:00
Original source

What about class members like VehicleKit ? Are they cleaned from the stack too ?
rektbyfaith
02-15-2024, 04:48 PM #1

Archived author: jackpoz • Posted: 2024-02-15T16:48:08.140000+00:00
Original source

What about class members like VehicleKit ? Are they cleaned from the stack too ?

rektbyfaith
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02-15-2024, 04:48 PM
#2
Archived author: jackpoz • Posted: 2024-02-15T16:48:17.705000+00:00
Original source

What about Player ?
rektbyfaith
02-15-2024, 04:48 PM #2

Archived author: jackpoz • Posted: 2024-02-15T16:48:17.705000+00:00
Original source

What about Player ?

rektbyfaith
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02-15-2024, 04:49 PM
#3
Archived author: Tea • Posted: 2024-02-15T16:49:06.817000+00:00
Original source

(player references in map scoped scripts must be invalidated when they teleport to another map)
rektbyfaith
02-15-2024, 04:49 PM #3

Archived author: Tea • Posted: 2024-02-15T16:49:06.817000+00:00
Original source

(player references in map scoped scripts must be invalidated when they teleport to another map)

rektbyfaith
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02-15-2024, 04:49 PM
#4
Archived author: Foe • Posted: 2024-02-15T16:49:46.105000+00:00
Original source

All objects exposed to the engine are cleared on destruction
rektbyfaith
02-15-2024, 04:49 PM #4

Archived author: Foe • Posted: 2024-02-15T16:49:46.105000+00:00
Original source

All objects exposed to the engine are cleared on destruction

rektbyfaith
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02-15-2024, 04:50 PM
#5
Archived author: Foe • Posted: 2024-02-15T16:50:08.018000+00:00
Original source

Correct, on map change we remove the player bindings in that map state
rektbyfaith
02-15-2024, 04:50 PM #5

Archived author: Foe • Posted: 2024-02-15T16:50:08.018000+00:00
Original source

Correct, on map change we remove the player bindings in that map state

rektbyfaith
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02-15-2024, 04:51 PM
#6
Archived author: Telegrill • Posted: 2024-02-15T16:51:35.849000+00:00
Original source

definitely not a subject for me to discuss
rektbyfaith
02-15-2024, 04:51 PM #6

Archived author: Telegrill • Posted: 2024-02-15T16:51:35.849000+00:00
Original source

definitely not a subject for me to discuss

rektbyfaith
Administrator
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02-15-2024, 04:51 PM
#7
Archived author: Telegrill • Posted: 2024-02-15T16:51:41.078000+00:00
Original source

<:call:770403425199849483>
rektbyfaith
02-15-2024, 04:51 PM #7

Archived author: Telegrill • Posted: 2024-02-15T16:51:41.078000+00:00
Original source

<:call:770403425199849483>

rektbyfaith
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02-15-2024, 04:51 PM
#8
Archived author: Tea • Posted: 2024-02-15T16:51:48.522000+00:00
Original source

then why say anything
rektbyfaith
02-15-2024, 04:51 PM #8

Archived author: Tea • Posted: 2024-02-15T16:51:48.522000+00:00
Original source

then why say anything

rektbyfaith
Administrator
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02-15-2024, 04:52 PM
#9
Archived author: Telegrill • Posted: 2024-02-15T16:52:32.672000+00:00
Original source

I didn't say anything about the content, I just said it about the topic
rektbyfaith
02-15-2024, 04:52 PM #9

Archived author: Telegrill • Posted: 2024-02-15T16:52:32.672000+00:00
Original source

I didn't say anything about the content, I just said it about the topic

rektbyfaith
Administrator
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02-15-2024, 04:52 PM
#10
Archived author: Foe • Posted: 2024-02-15T16:52:57.722000+00:00
Original source

We do have a world state as well that handles the few thread unsafe hooks, but any state cannot inherently communicate with each other, so they are separate global scopes. Functions that allow fetching objects from other maps have been changed or removed when in multistate mode
rektbyfaith
02-15-2024, 04:52 PM #10

Archived author: Foe • Posted: 2024-02-15T16:52:57.722000+00:00
Original source

We do have a world state as well that handles the few thread unsafe hooks, but any state cannot inherently communicate with each other, so they are separate global scopes. Functions that allow fetching objects from other maps have been changed or removed when in multistate mode

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