[DiscordArchive] What about class members like VehicleKit ? Are they cleaned from the stack too ?
[DiscordArchive] What about class members like VehicleKit ? Are they cleaned from the stack too ?
Archived author: Telegrill • Posted: 2024-02-15T16:53:28.138000+00:00
Original source
that sounds like interrealm handling
Archived author: Foe • Posted: 2024-02-15T16:53:41.846000+00:00
Original source
We have however implemented a persistent key-value data store for maps and objects that survive engine reload, and that can be used in theory to communicate and cache data between maps for player objects
Archived author: Foe • Posted: 2024-02-15T16:53:51.377000+00:00
Original source
We store that in the player and map class respectively
Archived author: Foe • Posted: 2024-02-15T16:57:20.340000+00:00
Original source
Or runtime persistent i should say, it's all in memory so