Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] What about class members like VehicleKit ? Are they cleaned from the stack too ?

[DiscordArchive] What about class members like VehicleKit ? Are they cleaned from the stack too ?

[DiscordArchive] What about class members like VehicleKit ? Are they cleaned from the stack too ?

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rektbyfaith
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02-15-2024, 04:53 PM
#11
Archived author: Telegrill • Posted: 2024-02-15T16:53:28.138000+00:00
Original source

that sounds like interrealm handling
rektbyfaith
02-15-2024, 04:53 PM #11

Archived author: Telegrill • Posted: 2024-02-15T16:53:28.138000+00:00
Original source

that sounds like interrealm handling

rektbyfaith
Administrator
0
02-15-2024, 04:53 PM
#12
Archived author: Foe • Posted: 2024-02-15T16:53:41.846000+00:00
Original source

We have however implemented a persistent key-value data store for maps and objects that survive engine reload, and that can be used in theory to communicate and cache data between maps for player objects
rektbyfaith
02-15-2024, 04:53 PM #12

Archived author: Foe • Posted: 2024-02-15T16:53:41.846000+00:00
Original source

We have however implemented a persistent key-value data store for maps and objects that survive engine reload, and that can be used in theory to communicate and cache data between maps for player objects

rektbyfaith
Administrator
0
02-15-2024, 04:53 PM
#13
Archived author: Foe • Posted: 2024-02-15T16:53:51.377000+00:00
Original source

We store that in the player and map class respectively
rektbyfaith
02-15-2024, 04:53 PM #13

Archived author: Foe • Posted: 2024-02-15T16:53:51.377000+00:00
Original source

We store that in the player and map class respectively

rektbyfaith
Administrator
0
02-15-2024, 04:57 PM
#14
Archived author: Foe • Posted: 2024-02-15T16:57:20.340000+00:00
Original source

Or runtime persistent i should say, it's all in memory so
rektbyfaith
02-15-2024, 04:57 PM #14

Archived author: Foe • Posted: 2024-02-15T16:57:20.340000+00:00
Original source

Or runtime persistent i should say, it's all in memory so

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