Forums WoW Modding Support Archives TrinityCore Discord Archives [DiscordArchive] So Shauren a buddy of mine was storing player in his script and i told him he should store playerGUI

[DiscordArchive] So Shauren a buddy of mine was storing player in his script and i told him he should store playerGUI

[DiscordArchive] So Shauren a buddy of mine was storing player in his script and i told him he should store playerGUI

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rektbyfaith
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0
01-16-2024, 03:22 PM
#11
Archived author: ModoX • Posted: 2024-01-16T15:22:29.382000+00:00
Original source

Its not checking if its pointing to freed memory
rektbyfaith
01-16-2024, 03:22 PM #11

Archived author: ModoX • Posted: 2024-01-16T15:22:29.382000+00:00
Original source

Its not checking if its pointing to freed memory

rektbyfaith
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01-16-2024, 03:22 PM
#12
Archived author: Malcrom • Posted: 2024-01-16T15:22:29.888000+00:00
Original source

cool
rektbyfaith
01-16-2024, 03:22 PM #12

Archived author: Malcrom • Posted: 2024-01-16T15:22:29.888000+00:00
Original source

cool

rektbyfaith
Administrator
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01-16-2024, 03:23 PM
#13
Archived author: Malcrom • Posted: 2024-01-16T15:23:02.356000+00:00
Original source

I'm passing this on
rektbyfaith
01-16-2024, 03:23 PM #13

Archived author: Malcrom • Posted: 2024-01-16T15:23:02.356000+00:00
Original source

I'm passing this on

rektbyfaith
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01-16-2024, 03:23 PM
#14
Archived author: Northstrider • Posted: 2024-01-16T15:23:29.120000+00:00
Original source

guids are plain values and the objectaccessor keeps track of objects (it asks the map if the object is still there) so if the object with the guid is gone, it will automatically return nullptr
rektbyfaith
01-16-2024, 03:23 PM #14

Archived author: Northstrider • Posted: 2024-01-16T15:23:29.120000+00:00
Original source

guids are plain values and the objectaccessor keeps track of objects (it asks the map if the object is still there) so if the object with the guid is gone, it will automatically return nullptr

rektbyfaith
Administrator
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01-16-2024, 03:25 PM
#15
Archived author: Tea • Posted: 2024-01-16T15:25:49.057000+00:00
Original source

yes, what they said
rektbyfaith
01-16-2024, 03:25 PM #15

Archived author: Tea • Posted: 2024-01-16T15:25:49.057000+00:00
Original source

yes, what they said

rektbyfaith
Administrator
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01-16-2024, 03:25 PM
#16
Archived author: Malcrom • Posted: 2024-01-16T15:25:53.198000+00:00
Original source

lol
rektbyfaith
01-16-2024, 03:25 PM #16

Archived author: Malcrom • Posted: 2024-01-16T15:25:53.198000+00:00
Original source

lol

rektbyfaith
Administrator
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01-16-2024, 03:26 PM
#17
Archived author: Malcrom • Posted: 2024-01-16T15:26:40.689000+00:00
Original source

I knew there was a reason like that I just wanted it articulated properly
rektbyfaith
01-16-2024, 03:26 PM #17

Archived author: Malcrom • Posted: 2024-01-16T15:26:40.689000+00:00
Original source

I knew there was a reason like that I just wanted it articulated properly

rektbyfaith
Administrator
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01-16-2024, 03:27 PM
#18
Archived author: Tea • Posted: 2024-01-16T15:27:13.683000+00:00
Original source

there will be a catch tho, in v2 (you saw the example) storing ScriptedThing objects will be safe
rektbyfaith
01-16-2024, 03:27 PM #18

Archived author: Tea • Posted: 2024-01-16T15:27:13.683000+00:00
Original source

there will be a catch tho, in v2 (you saw the example) storing ScriptedThing objects will be safe

rektbyfaith
Administrator
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01-16-2024, 03:27 PM
#19
Archived author: Tea • Posted: 2024-01-16T15:27:46.808000+00:00
Original source

but thats for future
rektbyfaith
01-16-2024, 03:27 PM #19

Archived author: Tea • Posted: 2024-01-16T15:27:46.808000+00:00
Original source

but thats for future

rektbyfaith
Administrator
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01-16-2024, 03:28 PM
#20
Archived author: Malcrom • Posted: 2024-01-16T15:28:11.641000+00:00
Original source

That script you showed?
rektbyfaith
01-16-2024, 03:28 PM #20

Archived author: Malcrom • Posted: 2024-01-16T15:28:11.641000+00:00
Original source

That script you showed?

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