[DiscordArchive] SummonGameObject?
[DiscordArchive] SummonGameObject?
Archived author: keyboardcrash • Posted: 2024-01-15T11:33:26.659000+00:00
Original source
SummonGameObject?
Archived author: keyboardcrash • Posted: 2024-01-15T11:33:29.613000+00:00
Original source
or what
Archived author: jackpoz • Posted: 2024-01-15T11:34:00.152000+00:00
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there should be some helper methods in the AI base class
Archived author: jackpoz • Posted: 2024-01-15T11:36:49.881000+00:00
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well SummonGameObject seems to be used in existing scripts
Archived author: keyboardcrash • Posted: 2024-01-15T11:38:02.529000+00:00
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SummonGameObject requires coords, but I already have them in my DB, so should I write here too?
Archived author: jackpoz • Posted: 2024-01-15T11:55:57.311000+00:00
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well, DB spawns are spawned, you don't want them spawned, so a runtime GO from C++ script seems to be what you want
Archived author: jackpoz • Posted: 2024-01-15T11:56:11.874000+00:00
Original source
not sure if there is a flag for GOs in DB that says "do not spawn"
Archived author: jackpoz • Posted: 2024-01-15T11:56:45.554000+00:00
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but yeah, remove the spawn from the DB and move them to C++, unless anyone else has different ideas
Archived author: keyboardcrash • Posted: 2024-01-15T12:00:18.846000+00:00
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I have like 30 of GOs each with the same entry, should I make 30 'GameObject' variables?
Archived author: jackpoz • Posted: 2024-01-15T12:12:25.165000+00:00
Original source
Make an array