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[DiscordArchive] SummonGameObject?

[DiscordArchive] SummonGameObject?

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rektbyfaith
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01-15-2024, 11:33 AM
#1
Archived author: keyboardcrash • Posted: 2024-01-15T11:33:26.659000+00:00
Original source

SummonGameObject?
rektbyfaith
01-15-2024, 11:33 AM #1

Archived author: keyboardcrash • Posted: 2024-01-15T11:33:26.659000+00:00
Original source

SummonGameObject?

rektbyfaith
Administrator
0
01-15-2024, 11:33 AM
#2
Archived author: keyboardcrash • Posted: 2024-01-15T11:33:29.613000+00:00
Original source

or what
rektbyfaith
01-15-2024, 11:33 AM #2

Archived author: keyboardcrash • Posted: 2024-01-15T11:33:29.613000+00:00
Original source

or what

rektbyfaith
Administrator
0
01-15-2024, 11:34 AM
#3
Archived author: jackpoz • Posted: 2024-01-15T11:34:00.152000+00:00
Original source

there should be some helper methods in the AI base class
rektbyfaith
01-15-2024, 11:34 AM #3

Archived author: jackpoz • Posted: 2024-01-15T11:34:00.152000+00:00
Original source

there should be some helper methods in the AI base class

rektbyfaith
Administrator
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01-15-2024, 11:36 AM
#4
Archived author: jackpoz • Posted: 2024-01-15T11:36:49.881000+00:00
Original source

well SummonGameObject seems to be used in existing scripts
rektbyfaith
01-15-2024, 11:36 AM #4

Archived author: jackpoz • Posted: 2024-01-15T11:36:49.881000+00:00
Original source

well SummonGameObject seems to be used in existing scripts

rektbyfaith
Administrator
0
01-15-2024, 11:38 AM
#5
Archived author: keyboardcrash • Posted: 2024-01-15T11:38:02.529000+00:00
Original source

SummonGameObject requires coords, but I already have them in my DB, so should I write here too?
rektbyfaith
01-15-2024, 11:38 AM #5

Archived author: keyboardcrash • Posted: 2024-01-15T11:38:02.529000+00:00
Original source

SummonGameObject requires coords, but I already have them in my DB, so should I write here too?

rektbyfaith
Administrator
0
01-15-2024, 11:55 AM
#6
Archived author: jackpoz • Posted: 2024-01-15T11:55:57.311000+00:00
Original source

well, DB spawns are spawned, you don't want them spawned, so a runtime GO from C++ script seems to be what you want
rektbyfaith
01-15-2024, 11:55 AM #6

Archived author: jackpoz • Posted: 2024-01-15T11:55:57.311000+00:00
Original source

well, DB spawns are spawned, you don't want them spawned, so a runtime GO from C++ script seems to be what you want

rektbyfaith
Administrator
0
01-15-2024, 11:56 AM
#7
Archived author: jackpoz • Posted: 2024-01-15T11:56:11.874000+00:00
Original source

not sure if there is a flag for GOs in DB that says "do not spawn"
rektbyfaith
01-15-2024, 11:56 AM #7

Archived author: jackpoz • Posted: 2024-01-15T11:56:11.874000+00:00
Original source

not sure if there is a flag for GOs in DB that says "do not spawn"

rektbyfaith
Administrator
0
01-15-2024, 11:56 AM
#8
Archived author: jackpoz • Posted: 2024-01-15T11:56:45.554000+00:00
Original source

but yeah, remove the spawn from the DB and move them to C++, unless anyone else has different ideas
rektbyfaith
01-15-2024, 11:56 AM #8

Archived author: jackpoz • Posted: 2024-01-15T11:56:45.554000+00:00
Original source

but yeah, remove the spawn from the DB and move them to C++, unless anyone else has different ideas

rektbyfaith
Administrator
0
01-15-2024, 12:00 PM
#9
Archived author: keyboardcrash • Posted: 2024-01-15T12:00:18.846000+00:00
Original source

I have like 30 of GOs each with the same entry, should I make 30 'GameObject' variables?
rektbyfaith
01-15-2024, 12:00 PM #9

Archived author: keyboardcrash • Posted: 2024-01-15T12:00:18.846000+00:00
Original source

I have like 30 of GOs each with the same entry, should I make 30 'GameObject' variables?

rektbyfaith
Administrator
0
01-15-2024, 12:12 PM
#10
Archived author: jackpoz • Posted: 2024-01-15T12:12:25.165000+00:00
Original source

Make an array
rektbyfaith
01-15-2024, 12:12 PM #10

Archived author: jackpoz • Posted: 2024-01-15T12:12:25.165000+00:00
Original source

Make an array

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