[DiscordArchive] Ok cool but like where would you get spawn coordinates for the mole machines?
[DiscordArchive] Ok cool but like where would you get spawn coordinates for the mole machines?
Archived author: Bench • Posted: 2023-09-24T05:59:13.184000+00:00
Original source
Ok cool but like where would you get spawn coordinates for the mole machines?
in(angle);
in(angle);Archived author: Krutok • Posted: 2023-09-24T06:02:22.186000+00:00
Original source
Here: ``` case EVENT_SPAWN_MOLE_MACHINE:
{
if (me->GetMapId() == 1) // Kalimdor
{
float rand = 8 + rand_norm() * 12;
float angle = rand_norm() * 2 * M_PI;
float x = 1201.8f + rand * cos(angle);
float y = -4299.6f + rand * std:
in(angle);
if (Creature* cr = me->SummonCreature(NPC_MOLE_MACHINE_TRIGGER, x, y, 21.3f, 0.0f))
cr->CastSpell(cr, SPELL_SPAWN_MOLE_MACHINE, true);
}
else if (me->GetMapId() == 0) // EK
{
float rand = rand_norm() * 20;
float angle = rand_norm() * 2 * M_PI;
float x = -5157.1f + rand * cos(angle);
float y = -598.98f + rand * std:
in(angle);
if (Creature* cr = me->SummonCreature(NPC_MOLE_MACHINE_TRIGGER, x, y, 398.11f, 0.0f))
cr->CastSpell(cr, SPELL_SPAWN_MOLE_MACHINE, true); ```
Archived author: Bench • Posted: 2023-09-24T06:03:55.938000+00:00
Original source
And where did that come from
Archived author: Krutok • Posted: 2023-09-24T06:07:51.601000+00:00
Original source
If you search you will find, as I already said, I went through some cores / forks on Github. Unfortunately, this cannot be adopted because it is no longer compatible.
Archived author: Bench • Posted: 2023-09-24T06:08:11.411000+00:00
Original source
And a couple other reasons, yea
Archived author: Krutok • Posted: 2023-09-24T06:11:48.636000+00:00
Original source
wow doesn't just consist of raids and final content, hence the question of where the priorities lie
Archived author: Bench • Posted: 2023-09-24T06:15:15.033000+00:00
Original source
I would argue event content like this should be low priority compared to other things that have yet to be added, not even endgame content, but it's no secret that 3.3.5 ain't exactly the more worked on branch, let alone the priorities within that branch. In any case, you don't seem to be seeing this situation objectively, so I'm not gonna try to argue this point with you
Archived author: Krutok • Posted: 2023-09-24T06:22:01.238000+00:00
Original source
3.3.5 is one of the most used content simply because it is very easy to mod. Back then, many years ago, I was still at Mangos Core, where it had a very active community and fixes came quickly, regardless of the content. Unfortunately, the community then fell apart/split. Then I discovered TC and thought everything would be fine with such a huge community and based my project on it.
Archived author: Krutok • Posted: 2023-09-24T06:28:48.235000+00:00
Original source
What I find impressive is that AC Core diligently copies code from TC and pays for it, but TC doesn't use code from AC Core to fix things quickly. https://github.com/azerothcore/azerothco...ssues/5985
[Embed: Rewrite combat and threat system to be mutual from TC [$50] · Issue...]
TrinityCore/TrinityCore@6113b9d #15026 TrinityCore/TrinityCore@e2a1ccd TrinityCore/TrinityCore@2739a5c TrinityCore/TrinityCore@532ab1c TrinityCore/TrinityCore@9f9507e Maybe I missed a commit, but t...
https://github.com/azerothcore/azerothco...ssues/5985
Archived author: Bench • Posted: 2023-09-24T06:29:17.592000+00:00
Original source
Yes, because there are license issues