[DiscordArchive] have you ever considering fixing some already existent issues for 3.3.5 instead creating some custom
[DiscordArchive] have you ever considering fixing some already existent issues for 3.3.5 instead creating some custom
Archived author: Krutok • Posted: 2023-06-04T14:14:51.830000+00:00
Original source
was not a hackfix it was a simple smartai script for an NPC that should perform a specific function. Has been ignored to this day.
Archived author: Krutok • Posted: 2023-06-04T14:15:34.112000+00:00
Original source
wow, I have to correct myself, my script was installed.
Archived author: Tea • Posted: 2023-06-04T14:16:43.721000+00:00
Original source
script abandon quest hook and use SMART_ACTION_DESPAWN_SPAWNGROUP
Archived author: Tea • Posted: 2023-06-04T14:16:51.992000+00:00
Original source
script abandon quest hook and use SMART_ACTION_DESPAWN_SPAWNGROUP
Archived author: Krutok • Posted: 2023-06-04T14:22:47.485000+00:00
Original source
Unfortunately, that's not how it works.
I can only use the function when the player finishes the quest. But if I say quit the quest in the open world then the NPCs stay where they are
Archived author: Tea • Posted: 2023-06-04T14:27:18.031000+00:00
Original source
oh i see there is no event for that
Archived author: Krutok • Posted: 2023-06-04T14:39:04.092000+00:00
Original source
maybe something like that could be added. and the other question is do the npcs spawn individually for each player or can everyone see them? I ask because if I turn in the quest and then let it despawn, the other player suddenly just sees the npcs disappear
Archived author: Tea • Posted: 2023-06-04T14:41:27.029000+00:00
Original source
everyone
Archived author: Krutok • Posted: 2023-06-04T14:43:31.356000+00:00
Original source
Ok, then the spawn_group function is of limited use for openworld
Archived author: Tea • Posted: 2023-06-04T14:44:06.555000+00:00
Original source
yea they are not personal summons